This game has memory leaking problems on Firefox for Mac. It starts out around 200MB and steadily rises throughout play seemingly randomly (I couldn't find a way to trigger the memory growth by doing anything in-game). It can get over 1GB this way, the fps drops like crazy and I have to quit the browser. When I close the page, Firefox does not reclaim all the memory allocated to this game, and If I load the game up again without quitting the browser, the process starts up using more memory, a lot more if the last instance of the game was really large when closed
Tackling the memory leaks will be an on-going thing, but we are trying to track down what makes it climb quicker lately. There is also an issue with the Oct 21 version of Firefox with regards to Flash player. You can google the options there, or try using Opera for the moment.
Why is there a pause button in an idle game? Sometimes overnight (with keyboard and mouse turned off), the pause screen pops up and I only get a few hours of progress. Why did you even include that feature? No one would ever need or want to pause this game. Also the extra skill points just doesn't work properly. I got normal amount up to level 10-12, then it doubles for a while, but sometimes it triples, and now I'm way over 2x skill points. Overall very buggy, unclear, and imbalanced (most of the rogue skills aren't worth leveling past 1) A sell all function would be nice too, I'd even take it over the sell function all together as whenever I'm selling anything, I'm selling everything. Its kinda fun, played it for a few days, but it definitely needs a lot of work
The game is ok, but the theme is just too off putting for me. I see enough political drama crap in real life, I don't need to supplement that with additional media
Why are there three parts to this? They were all uploaded at the same time, they aren't particularly large in filesize, though they do seem to load a lot of external content. Is it because you get 3x the money for splitting it up? Seems likely...
Often, I find myself copying the save data, testing changes, and loading from clipboard if it doesn't work out. It would be cool if you could streamline that process, say with a quick save slot?
This game runs worse than any flash game I have played in a long time. Please do some code cleaning, there are many instances where the game stops for 30 seconds when I try to click something, and tooltips break and stick on the screen all the time. Yes my computer is bad and I wouldn't be having such an issue if it were better, but the fact that this happens on this game and not every other game on Kongregate is indicative of sloppy coding. How is it even so resource intensive? There really aren't a lot of objects on the screen. Are you rendering the tile map as separate objects?
Something weird happened. I was playing an easy game, lost, went to the town, went back to menu, played a normal game, and suddenly everything costs ~25x more than it should. So I waited until I lost and started a new one, still the same issue. So I restarted the page and lost all my data. Wasn't too much of a loss, but it's clearly a bug
I played a bit, it was fun, and I'd like to continue. But the game slowed down after some time playing, and the solution to that is to restart the browser. However, there is no save function. So I'm not going to play this game again until I can save
For a game that relies largely on energy distribution between 2d cells, the algorithm sure is awful. If I have 4 generators with 3000 heat conversion, and 4 plants with 2500 heat generation, and each plant is touching a generator, they shouldn't all explode from heat overload. You need to get rid of the "distribute heat to all adjacent tiles method" and go for something more intelligent. Add some sort of check before expelling heat, try to use the least amount of adjacent tiles to distribute heat as possible or something. Similarly, research centers immediately blow up when placed next to perfectly functioning generator setups. Maybe add some sort of prioritizing where it tries to offload its heat to anything that can actually use it, then heat sinks, then stuff that has no business being heated up. I suspect it won't be easy, but the game quality will increase drastically.
That being said this is a great game and I'm having a lot of fun and will continue to play it for a while
If I place a research center next to a solar panel that is hooked up to a generator with more than enough heat dispersion to handle it, it blows up immediately from too much heat. That seems like a bug
I thought writing down my backups in a file would remedy my lost save problem. But alas the game does not read my latest save export, It just says "Loading" forever. This was a good game, but its not worth building back up, I just got +1 plastic per tick.
A tip: you can make the Woodcutter hut, Charcoal pile, Surface iron mine, Iron foundry production chain anywhere where you can trace a Tetris piece starting at a forest and ending at a mountain.
It would be nice if the "random world" function repeated itself until it had at least some number of mountains and forests, I find myself having to reset multiple times when I want to find a world, because there are tons that are generated with nothing or barely anything
I enjoy this game, and I keep coming back to it, but it has some SERIOUS saving issues. Around 40% of the time I reload the save data is gone. I want to play the game, but it's just not a game that is fun without progress. I understand that it's in alpha, but thats a huge issue. I wan't to enjoy your game, but by now it's built up such a bad reputation in my experience that I come back less and less frequently. It would be cool if you released an entirely new game that was a bit more polished that's basic functionality (like saving) worked well. Because at this point I'm not sure I can trust this game to keep my data. You've got the export/import save data which helps, but using that as my saving makes it so I can't idle if I'm not watching the game. Every time I idle the night away I come back and the game has crashed my browser, and in most cases the save data is gone. I can reset to the time before I went to sleep, but it's disheartening.
Very cool force directed graph kind of thing. The game's setup has a lot of cool potential, though I think the gameplay is kind of unoriginal and boring. I like the fact that color blobs can join together, thats an interesting an unique twist on this game, but I just don't personally enjoy the base game.
If you move one hand into a space while simultaneously pushing a heart into that space with the other hand, the hand and the heart will be in the same spot. If you then move the first hand to a spot other than backwards, the arm will reach through the hand, making it impossible to retract the hand back through its path
I understand slow compiling times though, thats a huge pain! One thing you might consider doing if you do want to continue development at some point is packaging different aspects of the game in different .swf files, and then loading those through a main project. Such as the fishing games, you could have those in a completely different file, load it in when you play, and the have it edit a file that says how many fish you caught, then un-load it and add the money to the character, could do the same this with combat scenes, or towns. Would be more of a hassle than a single .fla but it would be a way to continue working in flash without having to deal with stupidly long compile times and lag.
Tackling the memory leaks will be an on-going thing, but we are trying to track down what makes it climb quicker lately. There is also an issue with the Oct 21 version of Firefox with regards to Flash player. You can google the options there, or try using Opera for the moment.