I really love this game! It's slow to get started, but once more machines come into the restaurant around the end of the first week, the pace really picks up. The graphics are cute and the sound effects are excellent.
For more challenge, you should be able to give the wrong thing to the person and get dinged for it (like in Papa's Pizzeria). If it's close (coffee instead of latte, the wrong flavour soda) you might just lose part of your tip. But if it's completely wrong, the customer might leave without paying at all.
I love Paint By Numbers puzzles! Thanks for making one for Kongregate. :) The interface could use a few tweaks though. I wish you could click and drag to paint or forbid large areas. And I wish the canvas could be an irregular size; I found the 15x15-but-with-parts-blocked-out a bit annoying. Also: bigger canvases! The ones in Games Magazine can be as big as 40x40.
I've played this game a bunch more since I wrote my last comment, and I am SO FRUSTRATED since it does SO MUCH RIGHT and yet SO MUCH WRONG. If the game simply sucked, I could just forget about it... but it's got so much great stuff going for it that its design flaws are just INCREDIBLY annoying. I hate having to memorize a pattern of moves just because it is the "only" pattern that can defeat a boss. I hate it when my pattern screws up because I pushed a button an instant too soon or too late (wasting an interrupt before or after a monster casts its spell). I hate the way my ENTIRE COMPUTER LAGS when someone casts "Groggy." I really love the plot and the writing, but the gameplay itself is just irritating, punishing, and petty. Please make a sequel, and please make the sequel FUN.
I really like the writing and the visuals. But HOLY CRAPPY GAME BALANCE, BATMAN. The only way to beat an opponent is if you (not your character, YOU) are psychic and twitchy. Every skill the enemies use takes half the time to cast as yours, meaning that you need to START interrupting or countering what they do like 10 seconds before they cast. Lame.
So, uh, just exactly what does "putting you to death" mean in this game anyway? You get right back up and start fighting, but someone you'll never see again has a darker alignment? What?
This game has potential but it needs a lot of work. I agree with burningwings136 that you really need to be able to do rematches.
So far as I can tell, the point of this game is to a) click once, hoping that the red line happens to be in a non-stupid place when your click registers, b) click again, hoping that the orange circle happens to be in a non-stupid place when your click registers, c) click a third time, hoping that your items deploy the way you want them to, d) listen to the same looped yodelling noise over and over again. No thanks.
I really enjoyed this game (finished it in one long sitting) and look forward to a sequel. I'd prefer it, though, if the AI were SMARTER rather than just having a million more blobs. As it is the AI is pretty predictable.
Really clever game! Simple idea, challengingly executed. I'd recommend adding a few synonyms to the answers the game will accept -- there were a few that I could have sworn I got wrong, but then realized that I was typing a different word for exactly the same thing. If you make the answer key just a tiny bit more forgiving, I'll change my vote from a 4/5 to a 5/5. Thanks for sharing!