Shouldn't the set bonuses from armor sets scale with level along with the items' stats? I understand that certain bonuses like evasion and accuracy don't need to be scaled, but things like +3 strength are not very useful at high levels. Maybe have the bonuses scale to the same level as the lowest level item in the set that you have equipped?
piple: If you took two seconds to look at the developer's profile, you would see that he made all the other games in the series, and that this isn't stolen.
Like someothers have said, the speed up button is nice but not nearly fast enough
Also, it seems like the monster that is closest to the exit should always be the target
1. No point
2.practice mode is useless
Next time try to add more visuals, cause right now it's really boring looking. And why the hell is it called Poofy? That has nothing to do with the game
Great game, but could use a help section to explain things.(What are hues for?)
Also epic levels have are much to dependent on getting the right color gems so you can get high level gems. Maybe a add a spell that costs maybe twice as much than a normal gem creation but you get to choose the color. 4/5