Big seeds: Click the orange plus on the seed and select "Grow seed". You can click it again if you wish to drop the seed afterwards. To the dev: It'd be sweet if you could add some randomization, cause the build tactic I've found works equally well for the wild plant and the farm plant. It'd be cool if the two would need differentiation. Perhaps this could be a derived effect of diseases or other events, as some other users have described it. Besides, I haven't found proper use for growing the stem instead of growing a new leaf. The latter seems to yield more in the long run. Anyway, really nice game :) 5/5 for execution and concept
Last level was a bit weird after adding almost all the pieces. It suddently got all calm.. Anyway, the length of this game was just right. I didn't get bored and I didn't feel like I needed more. Physics were okay. I liked it.
I cannot recommend this on a flat screen that's not updating REALLY fast. I did this on an average screen, probably a little above average and my eyes hurt so darn much after just 5 mins play due to the vertical edges of the things, scrolling by, making loads of ghosting. Ouch.. Whine or not, I still can't play to any point past gray because of this. Did you develop this on a CRT or a 2 ms flatscreen?
How on earth did I manage to keep playing for "Moo"? :s Must be the reason why this game is on the front page. Lame upgrades, lame obstacles, lame powerups, lame tricks = great game! xD
I got 36/42 trophpies just running through, maybe replaying a level up to three times. At first I was annoyed with the physics and the fact that the monsters are treated as squares, but people.. adapt? It's actually an advantage that they aren't rolling anywhere.