Last three levels were too hard and I ended up using the walkthrough. I'd rate 4/5, but this game is sorta innovative and I'm 100% sure that I'd rate 5/5 if I could solve all the stages, so a 5/5 it is.
I'm sorry, I just can't give this anymore than 2/5. I've seen this some times now, except this is a rollercoaster. GJ though. I'm sure it's not easy to make.
Especially on "Stop the Bigbang" it is VERY annoying that my dudes keeps attacking no matter how much I mash the "March" button (selecting all units first, of course). Dunno how many I've lost to that and it irritates me that the only way to avoid those stupid losses is to get the shield skill.
Puts me right off with the angle issue. Also the timer after you fire a shot is ridiculous and very inconsistant. I get these 'tips' that I should try different sieges and missiles.. on level 2 where nothing is unlocked and it's all just really frustrating. Mostly cause of that fewkin timer! All the ranting aside; I liked the games before this one and if I decide to keep going, hoping not to go nuts over the timer, I'll probably enjoy myself a whole lot destroying castles with massive bombs :P But it's a 2/5 from here.
A little more challenging maps would be awesome if you make a sequel. 8 missile pods and you just put a brick on the space bar and win :) Oh and game gfx level 3 = win
Oooo cake! Cake is never a lie :P
I was a bit annoyed witht the controls at first, but it works really well! The game had a good length. Not too short to feel there should be more, but not too long either. And challenging too. To some extent anyway. Nice little game!
Balls grow huge in no time which is a mildly annoying way to increase difficulty. Plus you shouldn't start thinking about the physics in two bowls hanging from the same thread from a wheel..
So annoying that sometimes I can fire the acid really fast and other times it just won't fire, so I just end up spam clicking, mostly leaving me with the impression that it fires when I'm NOT targeting anything. Also, at first, when moving around, it felt like I was running into a wall, cause I never got the feeling that the camera is actually just following me around. It'd help a lot if the background started moving so I don't have to look at the minimap to see that I'm actually going somewhere. Which leads me to the currents. One of the "goto"-maps had a current that I couldn't see. And couldn't get out of. I had to restart the map once I figured out that I was actually stuck. Anyway, yeah. Has potential. I'm glad this is only the beta cause it'd suck so much if it was a final product. 4/5 so far.
Oh god if people would just read.. Trophies are lost when you die. If you Exit the Tower through a Door (pressing Up or W when standing at a door btw) only then will your trophies be saved. If you bank your gems in survival you still have to exit the tower instead of banking in order to save the trophies. It isn't called Tower of Greed for nothing. If you aren't happy, take some more or lose what you have trying.
Hahaha on level 21, or whatever number the last level has, I made the carts hover :D Vertical down, big, big loop, vertical up and there you go. When it climbs up, the rear carts start flying.. I lol'd at the physics once more :) 4/5 xD
Good game. Some very positive stuff is the total control. I very much approve! It's not like you have to wait for a whole trench to get killed to fill it up with whatever was in it in the first place, like 10 riflemen. Speaking of reinforcing trenches, it'd be good if you could add the rest of a pack, like if there's one MG and two snipers, you could add the remaining soldiers to complete a Basic pack. It would also be really cool if you made maps where you could gain an advantage by placing a canon there, a trench there..
Like, obstacles, cliffs, stuff. It's probably really hard to make, but just an idea :) Anyway, I'd like to be able to save schemes, cause I've found defense configurations that I use in every map and placing, facing, upgrading, and adding units to 12 trenches each map is kinda tedious. Different skins for each nationality. Different hats for each soldier class. At the very least slightly differentiate things, cause it feels like 3x replay to do each campaign. 4/5 from here!
Need more things to look after for this to be fun. I like the games with waiters and everything cause it gets more hectic. But as for this game, it's okay. I'll give it 3 stars.
Mixed feelings about this. Hurts my wrist after level 11. Got a little boring and I was wondering when it'd get hard and suddenly I ran out of time :P Ah hell, 3/5
I'd only see a point in this if it could track keypresses in the chat, but that's not possible, as far as I know. So bleh.. Won't vote cause I dunno what to vote.