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Hermitesque's Comments

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Thing-Thing Arena 2

Play Thing-Thing Arena 2

Jul. 04, 2009

Rating: 0

Oh god, another game where you are stuck in the same space shooting the same enemies over and over again with lots of different weapons which are all basically the same thing.

Scratch Out Terrorism

Play Scratch Out Terrorism

Jul. 01, 2009

Rating: 0

Quite amusing. Sort of.

Unreal Flash 2007

Play Unreal Flash 2007

Jul. 01, 2009

Rating: 0

Jerky, slow and so utterly unoriginal that it even borrows most of the sound and graphics from the real unreal. And by borrows I mean blatantly steals without credit.

UPGRADE COMPLETE!

Play UPGRADE COMPLETE!

Jul. 01, 2009

Rating: 0

A nice idea, and I suspect my criticisms of it are exactly what the author is trying to say. There isn't an actual game, just generic upgrades that don't really do anything.

Smoking Kills

Play Smoking Kills

Jun. 28, 2009

Rating: 0

The humour is pretty good, but it doesn't make up for the incredibly jerkiness of the whole game. Shooting moving targets is a bit tricky. Shooting moving targets that don't move smooth is pretty hard. Shooting moving targets that don't move smoothly when you don't move smoothly either is really frustrating.

Portal: The Flash Version

Play Portal: The Flash Version

Jun. 24, 2009

Rating: 0

Oh, and you've got a reaction test in there at level 12. Because those are ALWAYS FUN. P.S. Please fix your damn grammar.

Portal: The Flash Version

Play Portal: The Flash Version

Jun. 24, 2009

Rating: 0

You've taken one of the most amazing games of it's generation and turned it into a slightly above average 2D puzzler. What made portal great was not just the very creative puzzles, but the incredible atmosphere and great writing. You only one of those three things going for you here and you don't even have all of that one.

Use Boxmen

Play Use Boxmen

Jun. 19, 2009

Rating: 0

Good idea, but the levels are far too timing specific, and so it's less about puzzling and more about fidgeting with exact placement and timing. Quite frustrating.

ButtonHunt 2

Play ButtonHunt 2

Jun. 14, 2009

Rating: 0

If you're going to make a mouse dodging game thing, you could at least try and make the map scroll smoothly.

ButtonHunt

Play ButtonHunt

Jun. 14, 2009

Rating: 0

Awful, buggy, ugly and lazily made.

me and the key

Play me and the key

Jun. 13, 2009

Rating: 0

Competant with a few interesting ideas, but ultimately, most of the levels are either just experimentation or sheer frustration.

Cargo Bridge

Play Cargo Bridge

Jun. 13, 2009

Rating: 0

When making a physics game, it might help to have an understanding of physics. Very early on it becomes a case of precision placement rather than actual strategy, which doesn't make it very fun.

Little Wheel

Play Little Wheel

Jun. 13, 2009

Rating: 0

Such beautiful style and animation. Sadly the actual game isn't really much and the sound loop is really, really short (and therefore really, really annoying after a while). Would like to see some more of this.

Morningstar

Play Morningstar

Jun. 03, 2009

Rating: 0

Beautiful to look at and stylishly done, but some of the most obscure and stupid puzzles I've come across in a long time.

Closure

Play Closure

Jun. 03, 2009

Rating: 0

Fantastic artistic design and amongst the really frustrating guess work puzzles there are some genuinly clever ones in there. Jumping is a problem, that dirty trick in level 25 where some lights glow brighter than others (never mentioned before and never happens again) is really really dirty. But overall, some good things, worth playing through.

Blocks With Letters On

Play Blocks With Letters On

May. 30, 2009

Rating: 0

Truly, absolutely brilliant. There are puzzle games that rely on complexity to make difficulty and there are those with genuine love and ingenuity. I cannot praise this game enough.

Epsilon

Play Epsilon

May. 20, 2009

Rating: 0

Looks pretty nice and has some good concept work behind you, but why have you stolen all the sound from oddworld?

A Small Favor

Play A Small Favor

May. 20, 2009

Rating: 0

Okay, so we've finally got a character who can move properly, and things don't just magically levitate when you click them, so interaction seems more sensible. Most of the puzzles were sensible, except that stupid baby doll one, but why on EARTH did you design the GUI so that to get something out of your inventory you've got to go to an entire different screen? And why does the gun have to be in the holster to be put through the scanner? And why can't you just shoot the worm? Or the guard as he's in front of the door? Why is the door to the waiting room so difficult to click? A much better formed game than any of your others, but still your logic is too warped to be anything other than guesswork in a few places and it's really frustrating when you know what has to be done but can't fathom the precise and extremely specific actions you have to take to do it.

The Visitor

Play The Visitor

May. 11, 2009

Rating: 0

Each time I play the various point and click adventures on here I get a bit more disappointed with the genre as a whole. The puzzles are less about thinking things through and more about systematically just clicking anything in any order and as for the last scene. Well. In the very early 80s a computer game was guessing a random number chosen by the computer, it wasn't fun then and it still isn't now.

Sprout

Play Sprout

May. 11, 2009

Rating: 0

It's a pleasant short little diversion with not a lot in it, but still a teensy bit of fun.

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