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Hexedian's Comments

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Endless Migration

Play Endless Migration

Dec. 23, 2009

Rating: 0

Very nice concept, but a game with so much randomness can't get a 5-star rating... Tweak spawns to make sure there's always a reasonable path through the flying objects and the game will be a lot more interesting.

The Nameless Roguelike

Play The Nameless Roguelike

Dec. 10, 2009

Rating: 51

The game IS simple on purpose. This is a one-developer, spare-time roguelike, and I wanted to project to be closed and finished at some point. Being overly ambitious would not have afforded me that luxury.

Age of Information

Play Age of Information

Nov. 29, 2009

Rating: 0

Nicely made game, but could certainly use a tutorial...

Pixelvader

Play Pixelvader

Oct. 23, 2009

Rating: 0

Nothing new here, and the upgrades aren't balanced for what they cost.

The Tickler

Play The Tickler

Sep. 29, 2009

Rating: 0

Enemies shooting from outside your reach is never a good idea.

Cube Colossus

Play Cube Colossus

Aug. 16, 2009

Rating: 0

You have to wonder whether the engrish is intentional... Could be some kind of joke...?

DropSum v2

Play DropSum v2

Jul. 30, 2009

Rating: 0

Good game, but the extra options (rotate, crush) really take away from the fun, rather than add to it, I think. More than one song would be nice. Finally, there's way too many fives and sixes. When you have a layer of those on every side, there's just not much you can do.

IncrediBots 2

Play IncrediBots 2

Jul. 04, 2009

Rating: 0

swordpanter, you can create a new challenge and add the robot to the challenge.

IncrediBots 2

Play IncrediBots 2

Jul. 03, 2009

Rating: 0

Anyone care to test challenge "Commando" for me? Thank you. (Capital C is important. Shouldn't be case-sensitive, but it is)

The Nameless Roguelike

Play The Nameless Roguelike

Jun. 27, 2009

Rating: 0

Ripoff of castle of the winds? You mean, as in they're both roguelikes?

Closure

Play Closure

May. 29, 2009

Rating: 0

Good game, great concept, but restarting the level over and over again was already considered bad game design in the 90's...

I Love Traffic

Play I Love Traffic

May. 08, 2009

Rating: 0

Keyboard support would make this much easier...

loops of zen

Play loops of zen

Sep. 24, 2008

Rating: 0

Good game, though by no mean an original concept. Way too many levels; seriously, cut them in half, there's nothing left to play on the last levels.

Z-Rox

Play Z-Rox

Sep. 21, 2008

Rating: 0

Good game, but lost points for not accepting alternate names for some symbols. It's an underlined M, alright?

Color Infection

Play Color Infection

Sep. 13, 2008

Rating: 0

Game's well made enough, but way too slow. Did you use Box2d?

Bucketball

Play Bucketball

Sep. 09, 2008

Rating: 0

Nothing innovative; we've seen this gameplay hundreds of times in other games, and this brings nothing new to the genre.

The Nameless Roguelike

Play The Nameless Roguelike

Sep. 05, 2008

Rating: 0

No update is planned, as the game is complete as it is. I doubt I will return to it, but who knows?

Achilles

Play Achilles

Aug. 19, 2008

Rating: 0

Comments are overwhelmingly negative and ratings are horrible, yet this game gets badges and a challenge? Where is the 'bribe Greg' button, I wonder?

Parachute Retrospect

Play Parachute Retrospect

Aug. 13, 2008

Rating: 0

Games based entirely on luck aren't badgeworthy. Next thing we learn, a dice-throwing game will get its own badge.

Dog Eat Dog

Play Dog Eat Dog

Aug. 12, 2008

Rating: 0

This is a remake of the old Shark! Shark! game for the ancient Collecovision, except this game doesn't actually have an AI for the enemies.

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