This game is incredibly not color-blind friendly... I can't actually tell if I own a cell or not, and must rely on memory to tell which is mine and which isn't.
Ho well, added challenge, I guess?
Thanks for the speech, Firemage =)
Just to clarify, the game is pretty forgiving as far as item testing goes, although it's better to do it when you're not in immediate danger. Bad potions and scrolls rarely kill outright, and there are no cursed items. Otherwise, be careful, the game IS very dangerous...
So, hmm, yeah, new wave, I start killing, and the game just freezes... A minute or two later, I am declared legally dead. Lots of digits in that score though =P
When the character takes one third of the screen, don't make bullets disappear when they get out of the screen, otherwise it just means your guns have a range of half the screen.
...and the puck actually pushes the player back if you only try to stop it... and it warps around a lot.
Please do some testing before releasing a buggy game...
Ok, so our goal is bigger because of the perspective. And you can go through the puck if you go move too fast. And the enemy is protecting its goal. Yeah, needs a bit of work...
Well, if you can't make it bigger by increasing the movie size (I suppose you have lots of pre-defined sizes), you could possibly make it bigger by embedding it inside another movie, and then stretching everything to the desired size.
Yeah, clicking everywhere at random until you find the right thingamagig sure is fun. Perhaps next time you could give even less clue, and make clickable areas smaller? Ho, how about making navigation even more of a chore, by making sure some areas are only accessible through illogical movement patterns?