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Hexedian's Comments

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Nano War

Play Nano War

Jul. 22, 2008

Rating: 0

This game is incredibly not color-blind friendly... I can't actually tell if I own a cell or not, and must rely on memory to tell which is mine and which isn't. Ho well, added challenge, I guess?

Music Catch

Play Music Catch

Jun. 21, 2008

Rating: 0

Very, very nice game. Easiest hard badge ever, though =)

The Nameless Roguelike

Play The Nameless Roguelike

Jun. 02, 2008

Rating: 1

Thanks for the speech, Firemage =) Just to clarify, the game is pretty forgiving as far as item testing goes, although it's better to do it when you're not in immediate danger. Bad potions and scrolls rarely kill outright, and there are no cursed items. Otherwise, be careful, the game IS very dangerous...

Boxhead: The Zombie Wars

Play Boxhead: The Zombie Wars

Mar. 27, 2008

Rating: 0

So, hmm, yeah, new wave, I start killing, and the game just freezes... A minute or two later, I am declared legally dead. Lots of digits in that score though =P

TwoThree

Play TwoThree

Feb. 28, 2008

Rating: 0

There's always an enemy sneaking from behind when you're shooting at a boss. The idea's not bad, but the game is way too unforgiving to mistakes.

Protector

Play Protector

Feb. 08, 2008

Rating: 0

Area effect is kind of useless when the mage targets the first one in the column anyway...

Whaa

Play Whaa

Feb. 04, 2008

Rating: 0

Interesting concept, but it gets tedious fast. Nice music.

Cave Master

Play Cave Master

Dec. 15, 2007

Rating: 0

Physics are horrible to non-existent, and world interaction is sporadic. Needs work.

FWG Cyborg

Play FWG Cyborg

Dec. 15, 2007

Rating: 0

When the character takes one third of the screen, don't make bullets disappear when they get out of the screen, otherwise it just means your guns have a range of half the screen.

AirBall!

Play AirBall!

Dec. 15, 2007

Rating: 0

...and the puck actually pushes the player back if you only try to stop it... and it warps around a lot. Please do some testing before releasing a buggy game...

AirBall!

Play AirBall!

Dec. 15, 2007

Rating: 0

Ok, so our goal is bigger because of the perspective. And you can go through the puck if you go move too fast. And the enemy is protecting its goal. Yeah, needs a bit of work...

Christmas Chaos

Play Christmas Chaos

Dec. 15, 2007

Rating: 0

That game doesn't seem to work, and the 3D is buggy. And yeah, the music is horrible.

Kongregate Chat

Play Kongregate Chat

Dec. 12, 2007

Rating: 0

Please correct the exploit; or ask me if you don't know it... Nice little toy =)

MARDEK RPG: Chapter 2

Play MARDEK RPG: Chapter 2

Dec. 11, 2007

Rating: 3

Well, if you can't make it bigger by increasing the movie size (I suppose you have lots of pre-defined sizes), you could possibly make it bigger by embedding it inside another movie, and then stretching everything to the desired size.

MARDEK RPG: Chapter 2

Play MARDEK RPG: Chapter 2

Dec. 11, 2007

Rating: 2

For the love of all that is good, increase the text size already! You don't NEED a window so small, so there's no need to hurt our eyes like this!

Sensou

Play Sensou

Dec. 08, 2007

Rating: 0

Bland RISK rip-off. Poorly implemented, and the AI is quite sub-par.

Prism Core

Play Prism Core

Nov. 20, 2007

Rating: 2

Yeah, clicking everywhere at random until you find the right thingamagig sure is fun. Perhaps next time you could give even less clue, and make clickable areas smaller? Ho, how about making navigation even more of a chore, by making sure some areas are only accessible through illogical movement patterns?

Ether Cannon

Play Ether Cannon

Nov. 09, 2007

Rating: 0

The only time you die is within the first few seconds of spawning; there's no skill involved, it's just being lucky enough to avoid the spawn.

Toytown Tower Defense

Play Toytown Tower Defense

Nov. 08, 2007

Rating: 0

Not a horrible game, but the unresponsive controls make it harder than it ought to be.

N3wton

Play N3wton

Nov. 06, 2007

Rating: 0

Nice concept, but the projectiles often get stuck in walls, and it gets kind of repetitive after a while...

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