Game is painfully slow. I don't understand the metamorphosis popup at all. Don't understand why the starting click damage is so much lower than idle damage, first time I've ever seen that in an idle game. The click damage is usually dominant at first.
Don't expect players to manually backup their save through the .sol file. Huge way to piss off players and lose them. Most idle games now have an export/import feature. I don't know about others, but I will definitely stop playing this game all together if that system isn't put in soon.
If I didn't tell them to do it and messed up with the boost system, I would've probably lost more players that way :/ But it looks like the boost system is working good. (And I'm still working on the import system, hang tight!)
So damn irritating when offline stats don't count. Game really isn't that entertaining to begin with, but with 12+ hours of offline time not counting. Really nothing keeping me playing this game. 2/5 stars
I don't know what do to now. I get 1.6 quattuordecillion/s with every recruit at rank 1k. ~300 multiplier. I could get more from buying hats but without a x50 or x100 button, I'm not single clicking thousands of hats purchases. I have a few dozen recruits ranked up a few dozen times but the effect is so miniscule that it doesn't seem worth it from all the clicking. I really want to see a complete reset system like most idle games have nowadays, that would give an overall multiplier different from the current system.
Needs to be more endgame content. People like me with over 100,xxx,xxx.... novemdecillion souls have nothing to do but wait. We can buy every upgrade possible immediately off reset. The last few hundred of each spawn are impossible to get with the current game setup as well. This game has no balancing; played actively, it can be essentially beaten in under 2 days. Needs more gear to buy for endgame players who have souls to blow.
Nothing else for me to do really. I can buy every upgrade right off of reset. I get 10x what the last upgrade costs per titan tick. Now it's just an endless grind of resetting every few octodecillion souls. It's annoying having to buy so many upgrades every few hours; would love to see a "purchase all" button for upgrades all around.
End game I am over lv.10000 and hitting for over 2 billion damage a pop. It's getting to the point of where the shockwave plug-in becomes unresponsive everytime I attack a kings game enemy because of how high the exp output is. At this point, I'm getting between 750 and 1250 levels for every single kings game enemy. Every few enemies, my gold goes into the negative numbers because it breaks the variable space cap. Game over really.
Good game but the developer ruined it. He made it seem like his going away for a week or two at a time to focus on his job was in good terms. Well he has been gone for over a month and has said he won't give any major updates until summer. He also refuses to advertise until he gets major updates rolling in. This is an amazing game and being one of the top players, I'm saddened to see it ruined by an incompetent developer.
Doesn't seem to be the exact same. Looks like the fall time is a bit faster and the jump height/distance is a bit less. Making it a much more frustrating game.
Game is going to shit anymore. If you don't have buggies or halbergs, you're not going to win unless you get lucky. People just don't understand how to play fair. It's no fun playing against somebody who sits there and massed 20 halbergs.... yet dev is nowhere to be found
A good game. Only thing I don't like is that you absolutely have to choose 1 of 2 upgrades for a gun. I'd like to be able to go back later on and buy 100% of upgrades.
Seems the game doesn't work on Opera. It seems like a game I would like to play in depth but it's also really really laggy for me. Many parts of the game aren't in English even with the English option enabled. I don't understand why you would publish a game that isn't fully translated yet.
If I didn't tell them to do it and messed up with the boost system, I would've probably lost more players that way :/ But it looks like the boost system is working good. (And I'm still working on the import system, hang tight!)