The new balancing is good but in its own way its unbalanced. Using a speed clicker to cycle through upgrades fast(not gain profit, just buy upgrades), the entire game can be completed in just an hour or two of active clicking and resetting. Getting to x amount in one reset, with the new balance system, after reset you can get back that x amount of the previous reset in a matter of seconds depending on how fast you can buy upgrades. This system lets you double your reset gains every 20-40 seconds if you're using a speed clicker(which a high proportion of people use). I do like the game though, pretty well designed. Especially the stages evolving graphics.
Way too laggy. A non unique and uninteresting idle game. Just a copy of others around the web with different graphics and names. Nothing at all is unique about this game.
I enjoy this game quite a bit. Better than all of the half-ass idle games to come out recently. Has depth, evolving graphics and a reset system. Everything a good idle game needs.
Hmm that's weird, i'll look into it, I'm trying to re-create the bug to figure out how its happening but for some reason nothing is going wrong on my end, what browser are you using?
Edit: I found the exploit, it'll be fixed in the next update :)
When you reset, it says reset to gain 100 warriors for a total of 0. The game doesn't have much balance at this point. After the first few resets, the 100 warrior cap can be earned in just a few minutes each reset.
Capping reset warriors at 100 really kills the purpose of resetting. The purpose of putting in a reset system in idle games is to let the player progressively get more and more reset value. Putting a cap on that kills the purpose.
I'm working on a solution to this, so that there isn't a cap. However, just to be clear. There is no cap on the amount of Warriors, there is only a cap on the amount you can earn per reset. So first reset could be 100, and second reset another 100, for a total of 200. Either way though, I'm working on removing the cap completely.
A pathetic and obvious copy of loot hero, just with different graphics. Not only is it a copy, but the storyline you tried to implement is about as stupid as they come. A giant toilet monster? Really? 1/5 stars.
A good waste of a half hour or so. Was really disappointed when their was no pop up or indication that I had beaten the game after digging out every possible space.
Been a while since a decent idle game has been released heree on Kong. Really excited about playing this. It comes complete with a huge number range and a reset system. Nice solid idle game.
One of the biggiest problems once you get into the game is that the starting infinity level after rebuilds are headaches. The starting level increase for caps is very insufficient. Absolutely needs to be a way to increase the starting with hydrogen. When players can 1 shot up to level 1,2,3,4000+, the starting at level 100 is frustrating and monotonous.
Another copy and paste of the endless copy and paste turn based MMOs on Kong. Not worth playing unless you plan to spend a good $1000 at least. Games like this are so heavily P2W, that even a $100 or 2 isn't enough to scratch the surface of most of the paid content.
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