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HonoredMule's Comments

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Tesla8

Play Tesla8

Jun. 07, 2016

Rating: 1

Paddle needs to be able to move a little past the edges to aid sharp defraction, rather than having to deflect off the walls.

Crush Thine Enemies

Play Crush Thine Enemies

May. 30, 2016

Rating: 2

As the ball vertically decelerates, it loses rotational speed as well - and then as it accelerates downward the rotation speeds up again. How does that work?

Crush Thine Enemies

Play Crush Thine Enemies

May. 30, 2016

Rating: 2

Nice proof of concept, but thin on content and without objectives or room for creative expression it barely counts as a game.

The Perfect Tower

Play The Perfect Tower

Apr. 03, 2016

Rating: 9

The late game is ruled by having enough HP to absorb burst damage for the odd time the swarm reaches base. But when that happens and you don't survive, there's no way to know how far short of the mark you were. It would be nice if the hp count went negative - or to make it a clearer indication of intentional feedback, have an overkill bar grow from the other side (in which case you'd be limited to knowing the damage was up to 2x your health, but that would still be helpful).

Learn to Fly 3

Play Learn to Fly 3

Mar. 02, 2016

Rating: 4

The fully configurable controls and settings (like whether to pause when focus lost) are immensely appreciated. I wish many devs would follow suit - many other games need these features even more.

LAB

Play LAB

Jan. 16, 2016

Rating: 0

Strafing really needs separate keys. It's awfully silly trying to navigate without being able to turn and strafe at the same time.

Flight

Play Flight

Jan. 11, 2016

Rating: 1

Plays really well, so long as you restart your browser every 5th toss.

Tesla Defense 2

Play Tesla Defense 2

Aug. 29, 2014

Rating: 20

I am so tired of setting up my towers pre-match. We need to be able to save tower placement patterns, or at the very least lay down multiple towers using shift.

Invert Selection

Play Invert Selection

Aug. 19, 2014

Rating: 1

Too slow, esp. with the unskippable animations. And the tutorial content is excessive, treating us like incompetent buffoons.

AdVenture Capitalist

Play AdVenture Capitalist

Jun. 16, 2014

Rating: 44

We ought to be able to buy multiple items just by holding down the button (similar to typical long-keypress behavior). No need even for extra "purchase xN more" buttons.

Developer response from HyperHippoGames

This is actually the solution we're working on. We're aiming to have this in Update #2, tentatively scheduled for next week.

AdVenture Capitalist

Play AdVenture Capitalist

Jun. 08, 2014

Rating: 4

The achievement descriptions all say speed of profits increased 50%, but it's actually the time per iteration reduced by 50% so rate of income is actually /doubled/.

Zumbi Blocks

Play Zumbi Blocks

Apr. 18, 2014

Rating: 1

Gonna say the same thing I say for almost every Unity game: come back when you can remap controls (and to any button including modifier keys) and use invert mouse. Props for a sensitivity slider I guess...but 1 for 3 is still 2 short of a playable game.

Into Space 3: Xmas Story

Play Into Space 3: Xmas Story

Dec. 31, 2013

Rating: 3

Still very grindy, and while missions are back, the reward for completing them is a pittance, especially compared to the reward for achievements, which /ought/ to be minor perks, rather than the thing you must seek above all else in hopes of actually making progress.

Candle Man

Play Candle Man

Dec. 15, 2013

Rating: 1

Mouse sensitivity? Invert mouse?

Madville

Play Madville

Nov. 19, 2013

Rating: 1

Mouse - (6") - spacebar - (6") - arrow keys. It's ok though, I'm sure a game with a non-configurable control scheme that bad wouldn't put me in situations where I need to shoot, move, and pick things up all at the same time...right?

Yepi's Journey

Play Yepi's Journey

Jul. 18, 2013

Rating: 2

What's that big space above the radar for?

Yepi's Journey

Play Yepi's Journey

Jul. 17, 2013

Rating: 12

Made it there and back with about half the upgrades, and no ending - just back to the shop. What are the victory conditions?

Antichromatic

Play Antichromatic

Jun. 05, 2013

Rating: 3

If you're left-handed, then screw you, apparently.

Aqua Boy

Play Aqua Boy

May. 14, 2013

Rating: 1

Aw shucks, now way to move with arrow keys. This lefty will have to pass.

MedievalShark

Play MedievalShark

Mar. 11, 2013

Rating: 4

Everyone loves a good origin story.

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