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HonoredMule's Comments

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Fantastic Contraption Prius Edition

Play Fantastic Contraption Prius Edition

Oct. 09, 2009

Rating: 0

There needs to be a better way to play user-generated content. For example, without going back to the map I should be able to advance (either from the victory screen or a "give up" screen) directly to a new randomly-chosen map (perhaps filtering out low-rated ones) as well as rate the current one in-game.

Epic Battle Fantasy 2

Play Epic Battle Fantasy 2

Sep. 27, 2009

Rating: 0

I get kissed by my true love every day when I come home from work, so I don't need your cheesy chain letter, thanks.

Higher!

Play Higher!

Sep. 26, 2009

Rating: 0

I agree with the others. The music, artwork, and basic gameplay appear intended to relax and calm. But it's actually very stressful. The longer you play the worse it gets, not because of inherent difficulty, but because it's too hard to catch the bombs with your pointer, and the constant attempt generates a lot of wrist fatigue. A better solution would be larger grabbing area that snatches the bomb to center of pointer, or automatic deflection again with a wider radius of pointer contact.

Deep

Play Deep

Sep. 12, 2009

Rating: 0

Also AI is useless. Just run up to and shoot up the bases to win.

Deep

Play Deep

Sep. 12, 2009

Rating: 0

Background needs some texture so you can get a sense of where you're going and how fast. Otherwise, you're pretty much playing a 1-inch screen (the minimap) and the other 95% of the screen is useless.

Canabalt

Play Canabalt

Sep. 03, 2009

Rating: 0

I love watching the octo-mechs in the background--very "War of the Worlds."

DSDefense

Play DSDefense

Aug. 25, 2009

Rating: -1

No, superdave, we're not hacking. The game is just poorly designed. Once you build a second layer of support buildings, towers, and walls, the enemies stop doing damange. It appears they're trying to reach the first layer. On top of that, the units never go past level 50 except for the one standalone unit, and I've not seen him past level 127 (but I've not seen him at all in a few days, either). If you make it to about 100 waves, you don't even need to be present anymore...just leave the game running. To reach wave 1000 I've left the game running since last Thursday evening--that's 4 1/2 days.

DSDefense

Play DSDefense

Aug. 25, 2009

Rating: 0

Killing the game after wave 10430. It's clear that waves simply stopped ramping up.

DSDefense

Play DSDefense

Aug. 23, 2009

Rating: 0

On wave 5097 and going strong, but that's leaving it for nearly 3 days. I have to restart my browser eventually.

Gravitee 2

Play Gravitee 2

Aug. 06, 2009

Rating: 0

Would it kill ya to have a restart button...that just restarts without more popups?

Gravitee 2

Play Gravitee 2

Aug. 06, 2009

Rating: 0

Needs an option to turn off all the annoying crap. It's like having a tutorial pester you through the whole game.

GOBTRON

Play GOBTRON

Aug. 06, 2009

Rating: 0

The snot-slinging motion gets pretty fatiguing.

Semantic Wars

Play Semantic Wars

Aug. 06, 2009

Rating: 0

Lame. Hangman is NOT semantics.

Demolition City

Play Demolition City

Aug. 05, 2009

Rating: 0

Awesome music.

Jelly Blocks

Play Jelly Blocks

Jul. 30, 2009

Rating: 0

These appear much harder than they are.

Broken Garden

Play Broken Garden

Jul. 15, 2009

Rating: 0

The music and sound effects are incredibly dissonant.

Hedgehog Launch 2

Play Hedgehog Launch 2

Jul. 13, 2009

Rating: 0

With fully upgraded thrusters, get to maximum speed in one direction, then leave. Come back home 9 hrs later and you'll probably still be in air with a new record.

Hedgehog Launch 2

Play Hedgehog Launch 2

Jul. 13, 2009

Rating: 0

I gets pointless quickly. With less than 10% of the total upgrades, you can pretty much stay up for ever, and work your way as high as you've the patience to go.

Phage Wars 2

Play Phage Wars 2

Jul. 09, 2009

Rating: 0

The game stutters a lot and misses input because of it...despite using less than 5% CPU. This gets frustrating quickly, even though the game itself isn't difficult.

Space Pips

Play Space Pips

Jun. 29, 2009

Rating: 0

Vector Effect is way better than this. Instead of just getting swarmed by bright flashes, and scrambling for the stupid pips you can actually play methodically...and you can actually tell in the heat of battle the difference between intrinsically different things like enemies and friendly bullets.

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