"Mouse to control lights"
RUBBISH
90% of the game's difficulty comes from scrambling to click on things and having no prayer of doing so quickly enough, or having to click 2-4 different places simultaneously to make sensible use of clear pathways. This here is a glorified over-complication of whack-a-mole.
I'll come back when there's a proper, functional UI that can link lights to a single command, or at least per-light toggle keys.
"2/5 it freezez every time i shoot somthing"
QFT - with such simple gameplay and graphics, there's no excuse for such terrible performance at any quality level and even on gaming machines. That's a clear indicator of terrible coding.
Way too slow transitions. Less than half your time is spent actually interacting with puzzles. Also, resetting a puzzle should restore the score as well.
Hey, another "Setup has failed: Loader bypassed" game.
If you're stuck, the solution is to rate the game 1/5 stars, close the tab, and play a game that works.
Can we PLEASE have remappable controls? Not everyone is right handed, and trying to hit the spacebar with the side of your palm is, to put it nicely, suboptimal.
Anyone get level 29? I've been stuck on it for two days, and found what would be about 50 different solutions if one of the mirrors were angled the other way.
After a while, one starts wondering if the pieces supplied are wrong.