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HonoredMule's Comments

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Super Wicked Awesome

Play Super Wicked Awesome

Mar. 22, 2011

Rating: 0

MUTE!!!

Bubble Tanks 3

Play Bubble Tanks 3

Feb. 04, 2011

Rating: 1

It doesn't do much good to allow remapping direction keys if secondary fire is still hard-coded to spacebar.

Aurora

Play Aurora

Jan. 25, 2011

Rating: 0

The mouse pointer isn't quite invisible enough...I can still catch trace glimpses occasionally. Seriuosly, WFT? o_O

Deinos

Play Deinos

Jan. 23, 2011

Rating: 1

Why is the parallax effect backwards?

BOXGAME

Play BOXGAME

Dec. 26, 2010

Rating: 1

Camera angles are bad. View of jump or obstacles to be navigated is constantly obscured when travelling lower areas of the current side.

Santa Rockstar: Metal Xmas 3

Play Santa Rockstar: Metal Xmas 3

Dec. 17, 2010

Rating: 0

It's ok in early levels, but in later stuff it's so jazzed up with filler I can't find any, um, "music" to follow. It's pretty hard to stay on track when there's no discernible melody let alone rhythm.

Love

Play Love

Dec. 02, 2010

Rating: 0

Other squares should be more like your own: spin faster with proximity, rack up points, get damaged by collision. Also, instead of collision meaning instant death, it should mean loss of points by both sides (particularly the full score of the minimum-scored participant). Then hitting 0 points would mean death (whether for you or an NPC square). Finally, new squares should be spawned by (you) reaching certain rotational velocities, with the requirements increasing geometrically (i.e. reaching threshold x spawns however many boxes are needed to bring total up to y--and holding x means continually maintaining box count y). That way you can more effectively keep NPC count up and also have the possibility of racking up killer combos but at major (though not necessarily lethal) risk. These changes would add a lot of depth and longer-term playability.

Castle Crusade v1.1

Play Castle Crusade v1.1

Nov. 27, 2010

Rating: 5

Speed upgrades are a penalty. They only keep your troops spread out and send them to the slaughter before you can take advantage of access to lumber or eliminate trebuchet penalties.

Ray Ardent: Science Ninja

Play Ray Ardent: Science Ninja

Nov. 22, 2010

Rating: 0

Jenn is hot. :P

Pixel Purge

Play Pixel Purge

Sep. 08, 2010

Rating: 55

Using a minimap instead of relating in-screen position to overall position would help both issues, but there should also be clear map borders or the play area should wrap around.

Pixel Purge

Play Pixel Purge

Sep. 08, 2010

Rating: 7

There needs to be better feedback relating your position in the full virtual space. It's way too easy to accidentally run to the edge. It also doesn't help having your direction of shooting altered by your own movement due to drifting around the visible screen area. Using a minimap instead of

Bubble Tanks Arenas

Play Bubble Tanks Arenas

Jul. 20, 2010

Rating: 4

Game scales way too slowly. By the time I was allowed to build and use anything cool, I'd long since grown weary of slogging through endlessly tedious levels of no note.

Save Us from Private Brian!

Play Save Us from Private Brian!

Jul. 17, 2010

Rating: 27

Can't actually switch weapons. In fact, most of the controls other than move and shoot simply don't work. Pretty pointless.

Screw the Nut 2

Play Screw the Nut 2

Jul. 17, 2010

Rating: 8

Not only are the levels way to simple and obvious, the whole "screw the nut" premise is also wasted as there's not even consideration of orientation in the solution--nevermind lining the two up and then applying torque to tighten. It's really just "get object A to point B" which hasn't just been done before, but done much better many times before.

Pixelotl

Play Pixelotl

Jul. 13, 2010

Rating: 0

Salamander fails to jump far too often.

Inferno

Play Inferno

Jul. 12, 2010

Rating: 1

It would have been nice to know I couldn't retry a level to get missed coins, nor go back and do the one I accidentally skipped.

iGod

Play iGod

Jul. 12, 2010

Rating: -1

I've seen better chatbots from the previous decade. :/

ACTION TURNIP!!!

Play ACTION TURNIP!!!

Jul. 05, 2010

Rating: 1

It was more interesting/challenging before I realized I could shoot all the time, without powerups. Turnabalt mode needs to be faster.

Hotcorn

Play Hotcorn

Jun. 27, 2010

Rating: 6

"Click to start" needs to /actually/ start, not run a stupid animation and leave you guessing precisely when it's finished and time running out.

Doodle God

Play Doodle God

Jun. 26, 2010

Rating: 1

Many combinations make no sense whatsoever, and many combinations that do (like clay + electricity = transistor) aren't there.

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