Seriously, your wingmen are morons who haven't located the 'shoot guns' button, but never ever seem to stall, your guns have a range of just over the length of your airplane, German planes can take being shot at for half an hour before noticing while your plane goes down after seeing enemy fire in the distance a few times, and apparently you're flying in the little heard of 'cant see further than I can throw this plane' cockpit, which doesn't actually let you see further than you can throw the plane. Not to mention all the obvious glaring defects like no pause & unskippable dialogue boxes.
A couple of suggestions. First, it's still possible to kinda predict when you're going to stall. It looks like you're going for totally random and uncontrollable stalling, and you're just not there yet. Second, when the useless idiots in the same planes as me talk, the little text window that appears on the screen still allows me to see some of what's going on. If you really want it to block out useful and important information, and it looks like you do, you should just make it the size of the screen. I think this will really help you achieve your end goal.
Yet another 2D shooter with useless weapons and upgrades, only this one traps you a tiny area with multiple enemies and no reliable way to evade them. I want my hour back.
Oh gosh, yet another 2D shooter. Same old crap, now with worse hit detection, stupider story, and unbelievably bad music. Why bother having shields and armor when there's stuff that can still just kill you instantly?
The horrible targeting system makes this game almost unplayable. And making juggling mandatory is just retarded. Bubble Tanks was a good game, this is most certainly not.
Juggling sucks. And what's up with the horrible targeting? Multiple times I've watched enemies float over or walk past towers without being touched. It seems to happen with groups mostly.
Dragons and cannons do 20 pts of damage per shot? Are you kidding me? That's half your castle. And if you concentrate on them long enough to kill them, you die from the 30 other things on the board. Seriously, 15 big knights at once? I just love games that punish you for not being able to see into the future and plan your character from the beginning to fight something you dont know you're going to have to fight. Your allies being completely useless retards really helps as well. It's great spending 100s every round to have them sit there and watch enemies run by.
This game violates the basic principal of RPG shooters. You're supposed to be able to steadily gain in power as your enemies do. You can't do that here. Weapons & items are too random, skills are way too random, the shops sells an entirely random selection of only 2 things, wages/taxes escalate way too fast, assistants are practically useless without a high level in a skills not everyone can get, etc. You can only gain in power in random fits when you miraculously find the right weapon or item, and you haven't actually upgraded your castle too much so you have money.
Oh I nearly forgot. You should have your hirelings just stand there and do nothing the entire game. Right now they occasionally get a shot or two off every day, and take longer to aim than some things take to make it all the way across the field.
I've got a couple of suggestions that will help your game reach what I think you're aiming at. First, all weapons should just hit random spots on the field. The way it is now, with the target reticule showing you where you're bullets won't hit no matter what, you still might accidentally kill something. Second, have the smith never actually sell anything at all. Now, it just never sells any weapon you have higher than 2 or 3 skill in. Third, make all AP costs like 50 or 100. Right now, I occasionally have enough AP to do something useful. And finally, with the smith gone, just get rid of money entirely. As it is, bumping your castle up enough to stop a single shot can cost everything you get in one day. Really, I think this will help achieve the game you were going for originally.
Way to much randomness, stupidly difficult to hit with weapons, lots of enemies that can appear on the board and hit your castle in the time it takes to reload, skills have pitifully small effects, assistants are almost useless, I have no idea how this won anything.