Amazing soudtrack, responsive controls, nice stuff for us to crash with the car. This game is all about not crashing the car and going as far as you can. This is a great piece of work! 5/5
60 lives spent on level 57 and another 50 on level 59. I finally conquered this hell with 288 deaths! And i still can't get my head to work with blue dots.
Even with walkthrough this game is hard, if you put a wrong time when following it just stop everything and time your clicks better next time.
Hint: The gates are going to stop on the next number of what you click (eg. Click 1 to get a 2, 5 to get a 6 and 8 to get a 1). Just follow the loop.
Wow, finnaly something good after 2 disaster on the under judgement.
Plays good, the game is simple, only problem is that you screwed over notebook users who don't have nomeric keyboard and want to use wasd. 3/5
Good point. I'll fix this in an update soon. For the action buttons on a keyboard without a numeric pad I'll probably go with JKL. It sits nicely with the hand on WASD.
Edit: You can now use JKL for the action buttons on a laptop or keyboard without a numeric pad. Thanks for the feedback :)
Nice gameplay, enemies are quite smart to get out of the way and even are a bit hard to hit.
But for making every click on the organize screen send people to your homepage your score drops from 3/5 to 1/5 and it's reported.
The glitch has been found, and removed, new version uploaded.
It could happen because the "more games" link listener on the pause menu, were not limited to the pause menu and could continue on the organize page if your mouse overlapped it at the end of level 5.
ZQSD, why? Out of many setting to choose from you decide to against the wasd that works on a lot of games. And Z goes up and Q goes left, why the hell choose that control scheme?
Plus, moving the square in the botton to the left makes the top screen go faster.
Your game is broken. 1/5
You can zoom in with A or UP keys, zoom out with Z or DOWN keys, or press 1 to zoom 1x, press 2 to zoom in 2x, 3 to zoom 3x, and 4 to do full zoom out (view entire level). Please read the help in game menu.
The akward jumping is now less frequent, i guess you can't fix it while physics are at work. Level 3 became the top left part of level 4 and that extra space above to jump over the spikes work wonders. Also wasd is now working on level 1. Good job! The score is now 3/5, put more levels and explore the concept well and may even reach a 5.
...Still the same thing, are you really altering the game? Try testing it yourself, because it's still a 2/5. i don't hate it because it is at least playable and has a new concept, but the akward jumping, and cheap level 3 are gonna trap it on the same score.
wasd still not working on level 1. Before my coment the block kept some momentum before jumping, now he stops nearly completely before jumping. And level 3 has no solution. Stays 2/5.
Each level i encounter a problem of some sort, at level 1 wasd controls weren't working and at level 3 i don't keep my momentum when jumping.
Momentum is one key aspect of physics based games, yet i don't keep it when i jump. Fix it. 2/5
Just add a check so a red pixel doesn't apear right under the player. It's anoying to get a game over when you have no chance of evading it.
The game has potential for some good competition.
While the game brings an interesting puzzle content you were totaly lazy in making the adaptation for PC. "Tap" for god's sake, take 10 extra minutes just to leave those things more apealing.
Plus, worse of all, only one mute button that only mutes the menu, when i start a puzzle the sound comes back. If you add a mute option, make it mute the game, not mute the main menu.
Idc how good this may be on smartphone, the kong version earns a 2/5.
Really is this is the beta version you're off to a very bad start, the controls of this thing are horrible, i'd expect to press an arrow key and it would keep turning in that direction while the key was down, not having to press the key each time to only turn 5 degrees on my ship.
Plus don't expect kongregate to give highscores to a under judgement game.
Quite processor heavy, too generic unfortunately, incredibly colorblind unfriendly, it's hard to tell green apart from yellow sometimes.
Overal, 2/5 for the generic puzzle bubble with cute graphics.
Do a better color pick and glue bubble pattern with color, that way i can trust more than the close looking colors by pattern.
Good point. I'll fix this in an update soon. For the action buttons on a keyboard without a numeric pad I'll probably go with JKL. It sits nicely with the hand on WASD. Edit: You can now use JKL for the action buttons on a laptop or keyboard without a numeric pad. Thanks for the feedback :)