This game is relaxing, as much as people may call it "pixel hunt" the game has quite a lot of wiggle room. Hint for pro: the only difficulty it has on top of classic is that you have to also rotate the image, it's not really that hard, figuring the right side up of stuff is easier if you've done the classic mode first.
Well... it took forever to load. Language is automatic and changing it to english requires reloading the game. Voice is cringe worthy, turned it off before making 10 elements. The rate it popup is annoying, I will rate it once I'm done playing, till then chew on that 1 star. Pace is slow with the animations, world change is innexistent after episode 2. Overall 2/5, it has a lot of good thing, but the several cheap tricks to get a good rating plus the poppups wreck its final score. People will realize they have been tricked into high rating this game and will lower the score.
From playing this and getting the badges my experience taught me a few things: Back traction will cause a back-flip in the most undesirable manners if the front is too light, traction most of the time sucks a lot, high air control is a life saver and, like in real life, the budget efficient car has front traction.
We really need a toggle key for choosing when to move and when to rotate a piece, it really anoys me when there's one last piece to fit on a space and it ends up moving 3 others out of place just because it was needed to be rotated.
This game is bad, by the time I got the medium badge I felt the game was aready a very slow grind towards a goal that I didn't care in the slightest, so as soon as I finished my 10th side quest it was time to put this down and never look at it again. The experience added nothing to me. The microtransactions in place are just cash vampire tatics. I don't recomend anyone to stay on this for any longer than the medium badge requires, at that point the experience is dry and tasteless. 1/5
The important things I've learned here: 1-Your units will heal 1/5th of their health after every round; 2-As soon as you lose an unit abort the mission, that way you get to erase that death; 3-Upgrading an unit to the next health amount will instantly heal them; 4-Explosives are fun.
A flappy bird clone after the whole story is long dead and forgotten. No animation whatsoever. Visual and audio do not match at all. Difficulty is a laugh, not even close to what the original made, and it doesn't scale up either. I clicked the credits button to see who made it, there's a dedicatory, a link and a picture, no mention of where the audio came from and there's no button to get out of the credits requiring the page to be refresh. This is not worth anyone's time. 1/5.
"Feel the beat!"... There's no sound whatsoever. And then at level 3 it starts spinning. I can't even imagine what happens on later levels. 1/5 It's not worth anyone's time, I can't even tell what to fix on something like this, better scrap the whole project and start from scratch.
Spent more time clicking to build stuff than anything else in the game. It's incredibly short compared to the other relevant idles out on kongregate so it needs more content badly in order to stay relevant. I probably won't touch it again since I managed to get all tech and conquer everything in under 2 hours.
Far too many variables to keep track of and if I'm supposed to check wikipedia every time I don't know what a substance is made of then it's plain anoying, have the evolution thing tell it right out of the bat so it's easy to focus on what it needs. This idle just seems to ask too much, usually it's one variable that increments, here it looks like it's gonna be the whole effing periodic table.
Please make the game screen fit the common 1366x768 resolution. It's a major pain when I have to scroll up and down to see everything on screen. So please make the screen shorter than 700 pixels.
While the game is somewhat fun, the broken AI (both ally and enemy have a set target and will ignore everything else, they take a few hits before deciding to change targets), the botched auto-play quests that aren't really that interesting and the fact that to win some quests you have to spend so much on runes that it becomes unrewarding make it so the current score is undeserved. The sad part is that it's stuff that's easy to fix, rather than making the ai check a queue of the current enemy on the screen and picking the first one make them calculate the distance between them and all the enemies and then pick the closest. Just that simple change would really bump up the quality of the game.
Hint for surviving massive slowdowns: change tab to something else or minimize your browser. As soon as the computer is not rendering the game it goes a lot smoother.
Even since the original cookie clicker came out there has been a boom on the incoming idle games. This doesn't have nearly any of the effort or the content that went into any of the idle games we see getting featured.
It's more time consuming than challenging, unlike loops of zen where you can often see yourself redoing whole parts of the puzzle due to one mistake on this one the mistakes barely go anywhere since you can just do the border first. The fact that the levels are randomized do add to replayability, but it kinda loses some of the charm of the handmade levels where you can have interesting patterns on purpose. I like it, but I'll take the loops of zen over this one anytime 3/5.