Here's an idea for anyone having problems with the badge. Once you get enough progress to be awarded a badge take a print and click that report missing achievement at the achievements tab.
That was one the most satisfiying puzzles i ever played. All achievements seems hard, but they just require testing over and over again. Done with 95 dummies.
Here's another tweak this thing desperatly needs: Units go back to their original positions after taking down the enemy. Every wave ends with at least 2 units too far away from a repair and at least one hole in the defence, forcing the rearange of the units all over again.
Did the text file line editing. Finished the game. undid the line on the host file. And everything is back to normal and this is no longer a problem for me.
Phoenix with 10+ fire energy stored is one way to keep most enemys where you need. And if you manage to keep an astral guard alive you can sufocate the enemy into no action. And lastly, organize your deck so it stops being random.
The game works, the little ball that mirrors the mouse on the other image is a nice thing to see, song is generic and doesn't suit the title at all, it would be better to have a relaxing song going on, that logo while doing the puzzles is anoying. Overall 2/5. This works, but it's still a rushed job.
Can't even describe how unimaginative this game is as the final product is boring as hell. Having to zoom in to actually see where stuff is is another problem. Overall 1/5. Work harder next time, games aren't something you can rush in one day and hope people will like it.
Hit detection is weird, my shots disapears w/o reason, song is generic and doesn't fit the game and while you did draw the planes yourself it would be nice to see more than one plane model flying around. Overall 1/5. This is not your first game, but man you still need to improve a lot.
Jumping isn't natural at all, that chimmey is one bad obstacle as the hit detection is horrible, song is as generic as it can get, doesn't fit the title and loops without variation, sounds are also something you just took at some free site and didn't even bother to give credits to. Overall 1/5. This is one lazy work.
Ok, i broke your game, i parked my paddle in a position where the first launch lands on the very bottom part of the paddle, that makes the ball go up and down very fast and the other paddle always miss it. It's pong alright, but make the starting launch go diff directions so i don't end up winning by doing nothing. Overall 2/5. Work harder.
No, no and no. You made a generic racing game then slapped mario's face on it with the hopes to cover the mess you made up. This is another game that gives reason for copyright to exist. Overall 1/5. Remove it from kongregate imediately.
Another lazy pc port of an android game. The game works allright, but it's that case of a smartphone shaped screen that doesn't fit a 15 inch monitor. The game itself is simple, you did a good job on that timewaster, it's something worth to have on the phone. But anyway, kongregate is a site for pc games, lazyly ported games aren't for this site. Overall 2/5. You made it work, but it becomes boring fast.
Thanks for the feedback. Indeed the game was built for mobile, but since I had such a great time with other games on Kongregate I thought of contributing a bit too. Unfortunately I haven't manage to make the online leaderboards work in web player (from Unity3D) so it only keeps local scores and achievements.
Hi huqojmaia, granted, the screen has been made a bit smaller:) Enjoy!