Survival is an exercise in luck and frustration.
Nothing tells you what upgrades do until you buy them.
Health and shields seem to matter very little when you have no invincibility frames after being hit, meaning you get killed really fast.
The only effective upgrade path is crowd control, everything else is a joke. That means damage + projectile count + penetration.
There's only one rather dull music.
Oh and enemies can push each other and result in the horde swarming the player way faster than they should.
Plus there's a bug where if you're killed by a bloater on survival you'll get a floating soul the next time you start survival and will skip the last enemy of wave 1.
That's about it, after reaching wave 14 of survival and getting cornered with no chance of survival I've decided I'm not coming back. Every wave of survival starts with all zombies rushing straight towards the player, this rather unpleasant difficulty hike just exaggerates the weaknesses of this game. 2/5
Control rebind options would be nice, I don't have a controller around and setting the K and L functions over to the numpad or the mouse would've made it more comfortable to play. Other than that, it was enjoyable.
Interesting puzzle, too bad the flashing at the end of each level became an eyestrain. Maybe add an option to have the background always be dark and get rid of the flashing altogether.
A word of warning for my fellow badge hunters: This game is stingy, excessively stingy. Other bs-filled tcg's will take about a week tops for the medium badge, this one is gonna take 3 to 4 weeks to get that medium badge due to how expensive on energy each mission gets and the over 4 hour wait for it all to get filled again. With that then, DO NOT waste the starting premium money on energy refills. Spend it on the best premium booster it can get you. While starting cards are like 1-3 damage with 5-10 hp I got a legendary tank with 20 damage, 78 hp, only 2 turn wait and the thing also soaks 18 damage and summons an extra soldier with 40 hp on the first turn it attacks. It became my easy ticket to victory as I doubt anything before mission 60 will be able to take it down. The rest then is just hoping for the rng to not royally screw me over as I don't really bother playing it, I'm just letting auto-play solve everything for me. Peace and good luck to anyone else slogging through this.
Well... game's mediocre at best, there's no need to go for anything other than the 20 second quests if you're in it for the badges. Grinding the gold to pay for training (Insta level up) for a single hero will progress company value faster than anything else. Sprinkle some common gear farming just so you don't have to pay for healing and then it's a matter of keeping the quests going.
Great game so far, made it to level 37, one gripe I have with it is that the greyed pixels will be marked over when you drag the mouse. Please make it so a grey pixel only goes back to white upon being right clicked again.
@Zwolfsbane9 the latest iteration of the popular browsers (Firefox, Chrome and Opera) have rendered flash with severe performance issues. I suggest checking for optimized browsers if you intend to continue gaming on Kong.
Interesting Idle, here's what I'm missing:
An upgrade to decrease tick duration (kinda like the difficulty setting on the old nake games)
A help screen to explain what each upgrade does (Can't figure out what Snake lenght bonus: +2 is supposed to mean)
The heuristic seems fine, not sure if making it random would net any benefit in the long run compared with the current left right up down approach and definitely not worth the time coding an AI that tries its best to always fill the board with the snake.
Feels a lot like how Hook played out. And it has more elements and a set order to click through the rhombs rather than demanding timing or fast clicks. Loved it.
Nice game, I had to use a notepad on the side to list the possible combinations for each row and column. The 2-4 levels are still the hardest due to the multiple solutions. No, having more than one answer doesn't make it easier, it makes you confused as which is right and which is wrong.
It's not a bad game, solid 3.7/5 there, but it should've gone through more testing before being released and definitely shouldn't have been giver badge of the day (or any badges) until it is in a more polished state. I'll give it a 2/5, I liked it, but experiencing the keys getting stuck for no good reason and having a freeze happen really done it.
This game does not like perfecly fold in half paper. I wonder if it's a bug actually, moving the paper exacly to the other edge will cause it to ignore the input.
Your fix worked great, I can no longer grab and drop the characters anywhere.
Second bug report: The guy who's supposed to be the high jumper (number 3) isn't jumping any higher than the other 2 and the acceleration they get while in midair is a bit ridiculous, check it and test it so it isn't making walking a completely useless method of getting around.
Not exacly a bad game, but when you can grab the characters, drop them anywhere on the screen and even fling them at great speeds it makes me wonder what's the real challenge of this.
This game is seriously lacking on PC oriented features. Being 100% mouse driven only detracts from the experience and shows lost possibilities. This game could keep a solid 4/5 if it had the proper polish instead of being used as a way to advertize the mobile version.
Right after starting I heard the nice guitar music playing, looked at the pixel art and didn't think much about it. Glad I stayed through the whole thing. It's a simple yet moving story.
This is fixed now