Well, I was enjoying it- wonderful graphic, perfect background music, nice combat system (if a little original), well thought out characters (loved the archer) - Then I realised I had to wait a couple of hours before I could advance in any fashion what-so-ever.
At this point I changed my rating from a 5 to a one. A simple fix would be to auto-feed characters between battles instead of having to buy food - and a character upgrade system.
You lost me when I was asked to pay real money for a quest - or at least that is what it looked like. The baddies re-spawn too quick, and there isn't enough control of character to be worthwhile - It seemed I was just reading and not playing, try writting a book instead of game-play.
My first thought was "Nothing special - a bit qute for my tasks" But it's well made, and has subtle Lovecraftian themes. It forced me to finish it - so deserves a 5.
Overall good - but I did rage quit on level 4 due to the inability to duck the top bullet.
Also, consistency in instructions would be nice. wasd or arrows or both? What are the full controls?
How did the windows get made? I need some smash-proof ones.
Brilliant concept and excecution. Many of the levels were variations of each other - which is perhaps the one down-point. 5/5
Brilliant concept and game-play - but badly ballanced. The use of real money to advance a game - or for that matter limited tokens across games - na, If I want to spend real money to play them give me a downloadable version that I only have to pay for once. The mushroom cap quest - I got four of the caps before I recieved the quest, then it was hard to findth fifth.
Found a bug - I took the ladder upgrade, relised I was stuck and re-set the data - the levels were re-set but I still had the upgrade.
Good game otherwise :)
Thanks about the level design, its the biggest part of the game I try to perfect. I see it more as sarcasm, but I guess people can get the wrong idea.