Cheers, OCD Cat unlocked without issue now. That being said, Ranks seem to be somewhat borked anyway. Mewcomer is unlocked by default, and I already had the one for Favours unlocked (the third one in the second row), but now they're...both gone and no longer selectable? Do ranks reset with Ascending/Blessing?
Whenever content is added, bugs are common followers it seems :D
I'll look into it, there's probably an error when checking for ranks, achievements and such after going for any kind of prestige reset.
Edit: Yep, looks like I forgot to add Ranks to the list of data being saved... I'll have the hotfix live in the next 30 minutes.
Possible bug with one of the Ranks? The tooltip for it says "Get all your Furriends to level exactly 10", but doing that does nothing. Also tried resetting while they were all at level 10, but still nothing. Does the level 10 also apply to all the buildings, or is there something I'm missing here?
I really wish crafting a Pickaxe would compare the newly crafted one with the one I currently have and not replace it if the newly crafted one is inferior. It's just really annoying.
Hello, Hyperion1994.
We are sorry that you encountered such a problem. We proceeded from the idea that the sound can be reduced directly on your device. We will add your request to our list. Thank you.
If you have any other question or suggestion feel you free to email us: publisher@riki-games.com
So, uh. I somehoe managed to make my starting stage upgrade go in Reverse. Out of curiosity, I purchased starting Stage 0. Lo and behold, Boxtroids with 0 Hp spawn, and killing them yields...you guessed it, 0 Boxite
Like others noted, there is a massive cash setback when you close the game and come back later. This setback also extends to the achievement for total money gained, which makes Rank 10 of that achievement a pain to get, currently, since you basically need to do it in one sitting.
I somewhat question the prestige gain system. Why make it reliant on completed quests alone? Why not involve total money gained somehow? Because once you reach the point where you can complete every quest rather quickly, you're basically stuck there. Your prestige multiplier will alway go up in the same amount every run, which is kind of a neckbreaker for an incremental game
We're living in the age of 2020, and games are still being developed without adjustable volume for sound and music. So there's a suggestion for you. Adjustable volume sliders. There's no point in adding music or SFX to your game if people mute it because it doesn't mix well with the rest of their soundsettings.
An option to see enemy stats (their actual stats, not the ones you gain by defeating them) BEFORE we engage them would be nice, so I know what I'm dealing with beforehand to determine if I actually even stand a chance or just waste my time.
A way to reduce the sound instead of muting it entirely would be nice. As it is right now, the game is incredibly loud for some reason, and the only way to make it quieter is to reduce my overall browser sound, which makes every other sound source almost muted...
Yeah, the game is kinda dead right now. Like others have claimed, my artifacts are gone, I cannot charge any mana anymore. Clicking it to give it a manual boost does also not net me any mana. GG.
Is there a stat up or hero upgrade mechanism that I have missed or something? Because as it stands right now, it would take me days to get my only upgradable stat (damage) up high enough to be able to progress any further. And I'm only on floor 6.
Besides that, though, people are right. The game is horribly unbalanced. I'm at cave 5 now and the only thing that allows me to progress is pure RNG. The moment a demon kills my archer, I have absolutely 0 chance of winning anymore. Seeing as the warrior, who I suppose is something like a tank, does a pretty bad job at doing that, I would suggest giving him a more useful passive ability than first strike. Make him the only attackable target as long as he is alive. Maybe give a few enemies the special ability to ignore that and attack other members, but not every enemy :/
People need to realize that you can click the gold and gem resources in order to boost them, producing 0.5 units each second. Granted, this is not much, but it does prevent you from getting permanently stuck somewhere.
The playtime based achievements are a bit bugged, methinks. I just got awarded the 'Play for 1 year' achievement, and no, I did not tinker with my Computer Clock.
'Fresh mix of shooter, bullet-hell and defense mechanics.' What is fresh about this? This has been done quite a few times before. Also, where are the defense mechanics? What else except my life am I defending? Anyways, as others said, the game is somewhat decent, but: 1. The grammar is...stunning. And not in a good sense. 2. The hitbox of the player is way too big. Bullet flies over your head and is behind your back? Better wait before it goes completely offscreen, because if you move up to it, it'll still hit. 3. Coin collection per mouse in a 'bullethell' game that moves the character with the mouse? Are you non-sane? Also, manual coin collection is an ancient mechanic that just taints gameplay when used in this day and age. All in all I honestly can't give this more than a 3/5. Oh wait, complaining about your boss and salary in a game! Unprofessional! 2/5
Whenever content is added, bugs are common followers it seems :D I'll look into it, there's probably an error when checking for ranks, achievements and such after going for any kind of prestige reset. Edit: Yep, looks like I forgot to add Ranks to the list of data being saved... I'll have the hotfix live in the next 30 minutes.