So, apparently a sun with a Mass of 214 has a three times stronger gravitational pull than a planet with a Mass of 348. Now I may be wrong, but I don't think that's how gravity works.
How to get the badges the 'easy' way: First, choose any customer that you want to get to Silver level. I chose Penny, for example. Next, continue normally. Give every customer raw patties (to save time), but build them the burger the way they want it. This way you will get atleast a few Tips needed for the Upgrades. When your chosen customer appears, FOCUS ENTIRELY ON THEM. Cook their meat, build their burgers carefully and prioratize them. This way, they will at some point reach Silver level. Once you got the badge for the Upgrades, you can give every customer (except your chosen one, of course) the short burger (Bun, Raw Patty, Bun) to save time. And once you've gotten the badges you can flip Papa the finger and continue with more fun stuff. All you need is patience.
Another one of these? The first one, alright. The second one, alright. Starting with the third it got unnecessary. By now it's utterly ridiculous. Please, don't make another one. It's just always the same thing with a different package. This is starting to become like the Papa's games. And you do not want a game to become like the Papa Games. Played it for the badges and no other reason. 2/5 because it's atleast somewhat decent.
Like many others said, the concept is neat and would make a great game if it would be properly programmed. Memory leak, unresponsive controls, the sound (or more specifically, the music) bugs out then and now...
As it is right now, it's probably about a 2/5, whereas it could easily be a 4/5. What a shame.
4: A mute button is nice, but is it that difficult to make a seperate mute button for SFX and BGM? 5: A short 'preparation period' after unpausing would be nice. Getting thrown right back into the game can cost victory in games like these. 6: The finish line detection seems to be a bit iffy. I'm pretty sure I was first in one race with two guys behind me and I ended up third for some reason. At another time I was the last to cross the finishing line with a total of 6 racers still alive and I ended up third. What? 7: Money multiply. As the Icon suggests every level doubles the amount of cash I earn? If that's the case then apparently 12x2=13. In short, this either needs clarification or a fix.
As the game stand right now I can only give it a 2/5.
Yet another mediocre racing game. Mediocre at best, I might say. A few things that bug me about the game: 1: Enemies sometimes seem to gain a random speed boost for no apparent reason. I had two guys behind me which suddenly doubled their speed and overtook me, even though there were no Booster-Rings nearby. 2: There is no control overview in the Help section. Even if the controls are simple and are displayed during races, some players like me would like to check the control scheme before we get head first into the action. Isn't that what a help section is for? 3: The track is quite clustered. It's really difficult to see obstacles ahead when there are 5 guys in front of you blocking your view.
One thing I noticed: In the weapon shop, after the Demon Hand, the weapons get cheaper again (for example, the Demon Hand costs 60 million, whereas the following and stronger Time Bender costs 14 million). I don't think this is intentional, is it?
It's a decent Idle Game, I'd say. The only thing that bugs me is the flashing background. Not because it hurst my eyes or gives me seizures, but it causes a very brief lag everytime it happens. Maybe give us an option to switch this on/off? 4/5
It's a solid game, but sadly it's almost an exact copy of Frantic Frigates (with maybe the exception of permanent upgrades and lack of achievements). It even has the starting money statistic at the end of a round, a mechanic that doesn't even exist :| It's a solid game, but only because it's a copy of a good game. 2/5
You seriously do not know when to quit, do you? Why am I not at all surprised by the fact that this is absolutely the same thing as the last game, except with different food? Good job *sarcasm*
The Bestiary seems to be in a dire need of a fix. I am pretty sure that a giant Lobster is not the fabled Kraken. Also, a Bass is not a Deep-Sea Squi, if I recall correctly.
Great game, good improvement from the first one. The biggest flaw, like other have said very often before, is the sheer amount of Viscera needed and the quantity in which you can acquire it. Possible solutions for this would be: Make Spike-Turtles more common; Make Spike-Turtles drop more Viscera; Reduce the requirement of Viscera in some Recipes from 2 to 1. I am pretty much stuck right now and forced to use up my precious amount of visitable planets because all I need is Viscera to progress. And I am afraid I'm going to run out of plantes soon :|
This game has a serious hit box problem. The hitboxes in 'Hit object' events are awkwardly small and the hitboxes in the 'Avoid object' feel annoyingly big. :|
An addition to HH2000's comment: Coins DO award points, but only if you have a multiplier going on. If you haven't slashed anything yet your Multipliert is at x0. If you have a x100 multiplier you get 100 points for a coin.