For some reason I have slight audio crackles when muting the music. Like, the music is gone, but once or twice a second it just kinda makes a crackling sound. And no, it's not from my headphones. After reactivating the music or closing the game it instantly stops.
Yeah, if the flying produce could not obscure the prices for new workers, that'd be great. Also, another (little) thing that kinda bothers me, when you watch ads for money, the add window kinda obscures the Wheat field, so while watching adds I can't manually collect the Wheat.
Which brings me to the hitboxes of your own ship: they're pretty friggin big. One of the later bosses shoots out a pattern that is simply impossible to dodge due to the gaps not being big enough. Either you have enough Bullet-Blaster bombs or enough life to tank it out. All in all it's just a mediocre rehaul of the franchise. 3/5
Like others said, there's really nothing ultimate or new about this one compared to the previous entries (with the sole difference that this is made in Unity). I've finished all 100 levels on Hard and gotten all 900 stars, and here's my two cents. A good thing about this game it that it is not grindy. That bonus point however is swiftly taken away by the simple fact that the game is very, very tedious. There's just too many levels and they're all pretty much the same. The game runs pretty smoothly and controls like you'd expect. It is, however, very annoying that the plain just simply stops when your mouse leaves the game borders. Also, binding your special attack to Spacebar in an otherwise Mouse-Only game is kinda a no-go. Yes, there is a Special Attack button which you can press with your mouse, but have fun flying through the 5 bullets that just happened to be between the button and your current mouse position.
Yeah, if the level 41 boss could stop flying behind the magical bullet protection wall of the status bar so I can actually kill him in a reasonable amount of time, that would be great.
In todays age where everyone is used to being told everything in a game, it's probably best to add a little hint regarding the smelter and the forge. Saw way too many people complain about that already even though it is quite easy to figure out for oneself.
We kinda need new endgame content or some new features. Otherwise this game is pretty much dead. And with new content, I don't mean new stuff for the Shop.
The level 321 enemy drops less money than the 319 enemy for some reason (319 drops 205c per coin, 321 drops 80c per coin). Pretty sure that should not be the case.
Like others said, progress in the 300+ ranges gets extremely slow. We either need more boosts for weapons inbetween the current boost-goals or increases money drops from 300+ enemies, because right now we need to grind an ungodly amount of time in order to progress. Another option would be to give the Fury tree another 50 upgrade levels or so for each tier so we can further boost our damage.
You should give achievements a workover. All the weapons get achievements at the same levels. To get the highest achievement for each weapon, you need to upgrade that weapon to level 2000. Now, getting The Untamed to 2000 is not a problem, but getting the Shadow Claymore with it's insane cost and scaling to 2000 is simply unreasonable. Might wanna rework the weapon achievements to better fit the cost and scaling of each individual weapon.
Either the math applied to reduced upgrade prices needs to be reworked or the tooltips need to be corrected, atleast for the first one. It claims to recuce prices by 10%, but looking at the cost for upgrades this is not the case. A 10% reduction from 1000 should result in 900, not 909. It seems to be reducing prices by 9.1% instead.
The randomness of perl points received from a boss is a bit too harsh, IMO. On my last reset, after reaching and clearing Level 140, I could reincarnate for around 19K pp. On this reset, the same level, I can only reset for aorund 12.5K pp. considering even a T3 upgrade costs me over 6K pp already, I can only side with other people: something needs to be done about PP distribution, because right now it's just a pure grind reaching the same wall over and over again.
Yeah, I kinda understand how you use the buttons to work the computer terminal, but not letting us just click them is more annoying than anything. This desperately needs to be playable with the mouse.
Oil company is horribly, horribly unbalanced. I went from my first reset in the trillions, to my second reset in the quintillions and now I'm stuck with NaN money and can't do anything except hard reset.
Ohh interesting. Cool that it fixed itself.. but we'll look into it. Thx for letting us know!