I'm pretty sure it should not be possible to bake a doughnut with an attack rating of 109-103. You might wanna look into that. http://puu.sh/iMmGd/8bf20691a1.jpg
Like others probably mentioned, Block uses it's usefullnes really, really fast. One option that comes to mind is to give the armor pieces Block in addition to Health, with a 100:1 Health:Block ratio (i.e. Boots 2 would give 51K Health and 510 Block per level). This ratio could of course be tweaked and balanced, but all in all I think it would be a good idea. After all, armor is there to protect from damage, no?
Suggestion: Make the Mana regen upgrades depend on total mana spent instead of total spells cast. That way we don't need to spam Tax Collection to increase mana regen, when we could use our mana for better spells. On a side note, make Tax collection more useful. As it is right now I need about 133 seconds to charge a spell that gives me an income of 30 seconds. Kinda...not useful.
The name for the first Diamond Trophy is wrong. It says '100000 Gems' instead of '1 Gem'. The description of the trophy contains a little grammatical error (should be 'Gain 1 Gem' instead of 'Gain 1 Gems')
Maybe add an option in the Upgrade section to exclude certain upgrades when using 'Purchase all cheapest'. I see no reason to boost Lucky Gems for example beyond the maybe 60% mark, it's a waste of money IMO. This way we can pump the upgrades we want/need without removing the comfort of a quickbuy feature.
I don't quite understand the math you use in the game. I just had 332K$ per shot and brought the x10 shoot reward upgrade. And for some reason, I now get 2.6 million per shot. Now, correct me if I'm wrong, but last time I checked 332K x10 is not 2.6 million...
Transmuting the lower ores into the higher ores (e.g. copper into tin, tin into cobalt) is absolutely not worthwhile. It just takes to long. In the time 100 copper is transmuted into 5 tin, my minebots and my miner already mined 50 tin+. I suggest either making the lower grade transmutings faster or adding an upgrade for diamonds that increases transmutation speed.
Level 3 is pretty much up to RNG. If the game decides to always alternate the sides of the sunny bit, it wastes time and there is no way you can hit ti often enough to get 3 stars. One way to fix this would be to stop the timer while the sun bit recalibrates.
The addition of speedup through clicks is nice, but it comes with a major problem. Clicking the button actually lags the game a bit, so clicking really really fast lags the game hard. If you have a fast Tick Speed (my 393ms, for example) clicking fast makes it actually take LONGER to fill up the bar. This is something you should try to fix.
So, hammers are stronger now, which makes them last longer. Not exactly. See, since they got so much stronger, they last more floors, yes. But these floors just pass by really fast. So while they last for like 20 or even 30 floors now, I still have to change them out at the same pace as I did before the update. The diamonds make a nice addition without being too overpowered, but in my opinion, they spawn a bit too often. As such I think you should lower the spawn rate a bit and change the upgrade (the one that makes them spawn every 4 seconds) to the rate they spawn at now. Just my thoughts. Still, nice update! Keep up the good work!
These plasma tanks are way too powerful compared to the other tanks. I can easily handle 10 1 star enemies of the other kinds, but as soon as I fight 3 plasma tanks at once, I'm getting my butt kicked.
'When I started making this game Clicker Heroes was only a web version. I loved Clicker Heroes and I decided to do it in a flash.' That's nice and all, but CH is out for a while now. Why didn't you just, I don't know, not upload this? You should've known what would happen.
2/5 I want to like this game, I really do. It could easily be a 4/5, but there's just a few things that make me reduce my rating. Namely hitboxes and a luck-reliant final boss. If a big enemy is standing BEHIND a normal enemy, he just sucks up my bullets like a magnet. How? Also, a luck-reliant boss is just badly designed, sorry to say. His utterly random behaviour (i.e. when he steps forward, just how often in a row he spawns ads, etc.) causes him to be impossible if you're unlucky. I have all upgrades by now and the range of his HP when he finishes me off is somewhere between 1/8 to 1/5 of his HP.
So, are we supposed to click the aliens to make them disappear? Judging from the description of the research, we do. But I merely have to hover over them to make them disappear. Bug or intended?
thanks, I've known about it, but wanted to finish warp zone first ^^