The inferno really needs some form of mushrooms, since we apparently can't get back to the surface once we start building down there. "+" if you agree.
With the way the monster leveling system is right now, the encounter with Mazar and the cult leader on the beach is impossible if you don't beat it the first time through. I had to use all of my heal potions the first time, died, and have retried several times over. It just seems mathematically impossible now. If we could respawn our potions when we die, that would be about the only way I can think of to really even things out a bit.
REALLY getting sick of people taking the loot from me when I'm already in the loot screen, and putting the item into my backpack. This needs to get fixed, as it's BS that you can solo kill a monster group, only to have someone run along and take the loot from you. Just simply make it so that only 1 person can interact with a loot bag at a time.... nothing hard to do there.
The only down side to this game, that I can think of, is how easy it is for someone who didn't help overcome a powerful enemy to simply run up and grab your loot.... even when you're standing on it, and going through the bag already. If it could register that someone is already going through the loot, and therefore NOT let others into the same bag, this game would get a 5/5 from me.
Great game, overall. However, like many games, it could really use a fluent English speaker's help with the wording; especially since the information given in the instructions/briefings is important to understand.
This game seriously needs upgrades. Granted, you can get combos, etc., but come on..... constantly moving at the same speed, always having your jump ability be exactly the same, etc., just sucks. Even that llama game lets you get better with each run.
This game is only lacking one major thing, in my book.... the ability to buy more life. There's nothing worse than being stuck going into the final battle with only one anchor left, and a few thousand coins still in the bank, knowing that there's no way to stock up on health first. Aside from that, it's still a game that I just have to keep playing again and again.
No sound, -1. Very poor graphics, -1. No real point to the game, -1. No way to stop the game, or speed it up, or otherwise do anything useful with it, -1. So, 1/5 for making a "game", and posting it online.
I'm cool with everything about this game, except for how the skills gets treated. The game needs to either save our skills from one login to the next, or, at the very least, allow us to actually look at the skills BEFORE we enter a level. Having to replay a lower level, just to be able to redo your skills, sucks. 3/5 for now.
The game seems to have great potential. However, the really poorly done English translation job, makes it virtually impossible to understand what does what.
Great game in every sense. However, it really needs some sort of an ending, for once you have all of the achievements completed. As the game is right now, it's a little anticlimactic. 4/5 for now, but with obvious 5/5 potential.
This game has potential, but to make it worth playing, the coins need to be collected as you pass over them, rather than by hitting them with the suction cup. 3/5 for now.
Good game, all in all, although it seemed to be a bit short. Then again, playing with a Paladin and Mage, and getting plenty of use out of the training grounds will do that. ;)
The only things I would have liked to see on this one, were a little bit more depth to the storyline, and a way to customize the characters as they advance. On that same note, at least showing what it is you gain by leveling up would have been nice. 4/5 though, all the same, and I look forward to seeing sequels.
I'll figure out a fix for this.