Still love this game after playing through it several times. I just hope a number 2 comes out some time in the near future.. maybe have him conquer aliens instead this time? ;)
Nearly impossible to balance the unit production and upgrades "just right" the way it is... which is too bad, seeing as this game has alot of potential. 3/5
This game doesn't count every kill made. I was sitting at 8 out of 10 kills for a while, and killed the other guy at least four times before it clicked over to "9". I ended up losing because of it, too.... not cool.
great idea for a game, but the controls are nowhere near as responsive as they should be. Getting anywhere near the black holes is far more likely to cause instant death than set you up for a slingshot maneuver. 3/5 for now.
The cost : return : HP ratios on the higher levels need to be adjusted. On the last two levels, it's nearly impossible to get enough money from the kills to keep up with what's coming at you.
hmmm.... interesting idea for a game, I suppose, but I'm just not really seeing the point to it. Is this supposed to simply be a game where you see how long you last before getting banned? 3/5
The first time I played this game last night, it was fun... Tonight though, the lag is friggin ridiculous to the point where it's simply not playable. I lost three matches in a row to it, where 10 or more shots would all come in at the same time, all thanks to lag.
Great way to waste some time, and well done for what it is. However, an ending would be nice.. or at least some sort of easter eggs for people who get beyond the 500 ft. mark. 3/5 for now... with hope that additions will be made to bring it to a 5/5. For now though, there's just really no replay value.
I really like the concept, but there needs to be a way to repair the blocks, or move the blocks. That way each time a level is over, you aren't always stuck defending an ever lower heart block.
OK.... I have tried playing this game three times now, and I have to say that it really needs two things: 1) a save function, and 2) instructions/hints. Having to try to rush on building things that may or may not be useful, only to always end up being killed by some massive invading army without any real warning is ridiculous. Also, why should I be dead if my walls are still standing, just because the army ran out? If nothing else, I should have the option of making more. 2/5 for now...
This game needs two things badly... a "speed up" or "nest wave function, and the ability to save your progress. Aside from that, I'd give it a 3/5 for now...
Great game concept with a ton of potential... Aside from how easy it was to simply keep playing the lower levels to build up points, etc... my only real complaint would be the lack of a real ending. There's no "Big Boss" to beat... no fanfare.... no anything to really let you know you just finished the game. 3/5 for now.
Hmmm... I think I beat the game... but I can't be sure. I beat the U-Turn level, and then the screen just went to the bubble pattern. Nothing else.... no words, no new level. I still give this one 5/5 for making me think back to my engineering classes though. ;)
While the concept of this game is interesting, and I enjoyed the "take a picture to move it" idea... this game gets boring rather quick, and really doesn't hold any replay value for me. 3/5 for now...