I remember playing this particular game a while back--in 2013, according to Kongregate, and I still remember it 3 and a half years later. But there have been several games that Kong has told me I have badges for that I DON'T remember, so binman4 and gatherer818, I can relate as well. What's going on with Kongregate? Why have I gotten badges for games I don't remember ever playing?
Really annoying jumping mechanic. Character constantly gets stuck on the left side of items and can't jump over them, even though they're not that tall, unless he backs up first. Seeing as jumping is practically the only gameplay mechanic, you'd think the designer would have worked it out better.
Only ok, no better. Card-based resource management looks pretty cool, but as implemented it's much too arbitrary and limiting. If you're going to use it I would suggest letting the player have something like 10 cards at one time, and allow them to play three cards each turn. As it is, it's just a huge pain to get the cards you need when you need them. Of course, you could just have factories that build a certain amount of forces every turn. That's how it is in reality--troops are constantly trained, tanks and airplanes and trucks are built, and spies are sent about. I actually think the best system would be if a small number of units are built every turn, and you can bolster that with your cards.
By about level 15 your rate of gaining experience is like molasses, since my experience gain from previous battles was down to 0%, and only the story battles actually gave experience. Boring.
Just finished the game. Are there really only 80 floors? After beating the magician on level 80, I expected there would be more floors. Enchanted Cave 1 had 100 floors. I wonder why the designer would do this . . .
I think I've figured out why I like this game so much. It's because, in one particular way, it's more realistic than other Risk sort of games out there, such as Warlight. Once you have armies in your rear territories, they're basically stuck there--unless the enemy breaches your forward territories, in which case it's like a balloon popping. Suddenly your 10 armies burst out, overwhelming the weak enemies that dared annoy them. There's something realistic about it. Because enemies often end up with armies behind their front, you have to be careful as to when you attack--so as to not provoke your foe too early. And THAT, I believe, is what I find compelling about this game--because that's often how it is in reality. A fight is often not homogenous, as the foe is often splintered.
I'm only five minutes in, and I'm really liking this game. I saw it about a year ago but didn't have time to play, and then yesterday Kong gave extra points for a badge on Enchanted Cave 1, and after beating that I thought I'd take a look at this. It's clearly MUCH more robust. The skill tree alone is far larger than most I see these days. The main thing I'm wondering is, will this game keep the faster pace and heavy emphasis on battle of Enchanted Cave 1, or will it be more like a traditional RPG, with lots of focus on story and characters? EC1 managed to hold my interest through 100 floors of battling enemies (which you would think would be tedious), with essentially no story, owing to the interesting and strategic gameplay. Hopefully EC2 lives up to the first.
You know, I really don't like this game that much. The fact that you can't choose where to place your armies irks me considerably. It especially pisses me off when I have a territory near the back that keeps getting only a 1 army each turn, when if I had a choice I would put a bunch of territories there and use them to rapidly wipe out a foe in my rear, so that I could then move back to the front. And yet, in spite this annoyance in particular, I LOVE THIS GAME. I've played dozens of games and find myself still coming back. Something about the gameplay is really compelling . . .
5: Research Adv. Energy. Build 2 MC's in 2nd row, with bunkers. 6: Build 2 MD's in bottom row with bunkers. Upgd MD's. Upgd all MC's. Upgd 1st row bunkers. 7: Rsch Planet Shield. Upgd MC's. Max everything. Replace 1 EC with MC, fully upgd. 8: Save up $6 trillion and replace EC's with 3 MC's, 1 MD, fully upgd. Replace & upgd buildings when boss attacks. Final setup: 5 Ions in 1st row; 6 MC's in 2nd row; 3 MD's & 4 MC's in 3rd row.
To beat Apocalypse: Try to surround non-bunkers with bunkers--above, below, left and right. 1: Build 1 Ion in middle of 1st
row. Fill 1st row with Ion, bunker, Ion, bunker, going out from the center. Build bunkers under left- and right-most Ions.
2: Upgrade Ions starting from middle. Build bunkers under each. 3: Research Adv. Economics. Upgd mid Ion to 3. Build 5 EC's
in bottom row. Upgd 2 inner Ions. 4: Research nukes. Upgd 3 EC's. Build 4 MC's in 2nd row. Upgrade 2 EC's.
Yeah, it doesn't seem at all finished. If I ever want to learn about the brain and its spatial relations I may come back t this. But as it is, once you remove a piece of the brain from visibility, I don't know any way to bring it back. Plus it's very slow on my comp.
Quite a nice game. It's almost identical to Astral Tournament and Astral Masters, but I've been looking for a replacement for AT since it stopped working on my computer. I expect this game must have been made by the developer of AT or something.