Rudy, I'm dissapointed. There don't seem to be nearly any improvements from the Epic War 3 to Epic War 4 transition. Instead, it's nearly the exact same game with some rearrangement.
As always, DJStatika is capable of creating a fantastic game with brilliant gameplay, massive replay value, and immense fun. His graphics are still lackluster, however.
The pathfinding and the shop were great improvements in Book of Dread, and I'm really sorry I played them out of order now. Still a pretty nice game, although the menu graphics are dissuading because lame design.
This is another fantastic game that my personal tastes happen to clash with. It's very well done, polished, and balanced, but I still don't like it. These are the times when my opinions make me sad.
It seems that tower fire rate doesn't speed up to quite the same speed as the balloons do when increasing speed. I often lose bloons I should not have while speeding, and lose no bloons I should not have when not speeding. Unless this is intentional to the speed up button, which has so many flaws already that a penalty is complete crap, it should be fixed.
What really makes this feel like a step down from Bubble Tanks 2 is that tanks no longer lose bubbles gradually as they get hurt. They just go "blip blip blip" until they pop. I really miss the gradual deevolution of the tanks, and the evolution of your own. This is a step backwards and a step down.
Can I please not see the Flash storage screen every time I play? Can I please go back to the blue color scheme? Can I please click to make those error messages go away? Can I please have more gun points?
MARDEK 1 was fantastic. MARDEK 2 kicked it so hard it had three Adam's apples. MARDEK 3 kicks MARDEK 2 so hard, the chipmunks had a field day. 50/5, favorited.
This walkthrough is great, to be sure, but loses a star in the fact that it doesn't tell you anything about the Arena. What's the point of a walkthrough, then? So far the Arena is fairly easy (I'm writing this comment while playing it), but even so...