Why does this hotel only have a single, slow elevator? the ability to add a second one to speed up movement of staff between floors would be awesome. I didn't find the rat too annoying - it's an added challenge.
There should be some bonus to having 100% popularity - people seem to be requesting services LESS now that I have MORE rooms and staff?!? I had 30+ chains when I was only 3 stories tall, but now I can barely get above 9...
the biggest problem is the laggy controls in this game - when i press left and it stalls, i don't want to lose the game because of the game. I want to lose because of my human imperfect skills.
GAH! my level 43 warlock just disappeared when I accidentally closed the window! it isn't showing up in the saves, despite manually saving several times this morning!
Can't readily transfer a save between the previous version and the current expansion. Additionally, having a problem with loading in the previous version, so I've basically lost my high level monk...
I kept wondering why/how everyone was talking about people dying... I realized that I never ran into that problem because I sectioned off a part of the bonsai with mountains, since I liked the look of the expansive mountain range cordoning a pristine forest...
One more thing: MASSIVE LAG! i get kicked by the giant, which alerts ALL the slimes, and I can't even defend myself because of the lagging - instadeath.
Really enjoying this. One suggestion: it would be even MORE awesome if there was an additional "loot kept" filter by type - so we could farm more easily for a specific type of loot (a better weapon, off-hand, ring, etc.).
An issue I seem to be having: my equipment keeps leveling and de-leveling without any clear explanation as to why - it just randomly changes depending on the room i'm in. i'm on level 44 now, and not much going on other than grinding for the next light blue drop. All my EQ are level 20+ except my boots, which for some reason are stuck on level 3-5? seems odd...
The problem is there is no logical reason behind why certain bridges should fail. The dev basically decided to make Mastermind in an architectural format, while the rest of us are trying to play a bridge puzzle. one of the few games that actually dissappointed me.
automove function is broken, causing a major problem in the Raseborg Castle level, since your troops wont sit still without WAY too much micromanaging. When I order a sniper to STOP MOVING TO COVER A CORRIDOR, I want him to stay the !@$#)!@*%#@ put!
this is fun, but there's a bug in the end screen - if you beat the last level once already and have already gotten the crown, it gets all wonky when you reach the end door after you've presented the lance to the king a second time.
Melee units in this game are basically useless. hero attacks (at least the basic ones) are too - you USED to be able to control where the giant volcano erupted. now it's just sitting in front of the hero. completely useless skill when no one uses melee units, since they die so quickly. poorly balanced game. When there's only one right solution to a level, it ceases to be strategy - it's just a puzzle game then.
If it's a monk, then its from the testing and of course you can't transfer. That has yet to be moved here.