also, some information on RANGE of a given unit other than melee/magic/ranged would be helpful, since the slightest difference in reach turns the tide of the game.
There is no real instructions about what the individual abilities actually DO in a measureable manner. no where does it clearly delineate in game the strengths and weaknesses of different units/elements.
Actually finding myself a little bit annoyed that killing EVERYONE on the opposing team ina battle doesn't net SOME sort of additional reward. doesn't make sense...
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also, the problem with this:
click to focus + click to nitro + wonky mouse following control scheme = MOST OFTEN YOU CLICK OUTSIDE THE WINDOW trying to pull out of a turn, pausing the game and instacrashing the car.
bit of a problem, that...
The more I played this game, the more I got frustrated with it, and not in a Kaizo good way. There is a lot of interesting thinking in these single level metroidvanias, but while the first 7 levels are easy, the eighth is bizzarely impossible.
The scrolling screen death leads to arbitrary problems do to the loose tracking of the camera, and the ill defined hitbox just makes the whole thing seem... strange - I stood one pixel on a ledge and watched a mightymouse pwn my character when they weren't even touching.
I want to like this game, I really do, but the developer NEEDS to fix some things before it's even remotely playable.
after dying 3012310483427 times, i decided to quit once i realized their were more than three worlds. At least there's no penalty for dying. great soundtrack.
Disappointed.
The soldiers are unresponsive, they don't attack when you tell them to, and they can't be reassigned on the fly, so I end up trying to shepherd a bunch of morons who won't fire on enemies when they're supposed to. It's a major source of frustration for me and the predominant reason I decided to give up trying to play the game.
Thank you for such a nice comment! You were so close to bronze trophy btw.