1. Wish I knew what the different magics actually did.
2. Wish I could try different items (they just disappear since we have no stash)
3. Wish there was a collection list where we can see what special equipment has dropped for us :)
Still an awesome game 5/5.
@kingoo1, it's possible to get 3 stars on level 2, make sure to stop enemies from passing one side to the other. You can get 3 stars even with 19 life left.
Small tip on boss - use your bombs to stun the boss instead (of course ideally you'd use it to kill the wave creeps while you stun him). This accomplishes two things: 1. more time to damage him as well as clear out nearby creeps 2. Less boss movement = less random summons!
time stop glitch - killing an Azdol during time stop allows the little one to start moving while everything else is still stopped.
Overall, a great game.
Not sure if this is just a display bug, but when I purchase the investor effectiveness upgrades, the money earned is still the same until I either toggle the number I'm to buy (1,10,100) or actually buy something.
It'd be nice to speed up conquering by allowing you to bring more troops :) After all, I personally like to overwhelm enemies with incredible power - what better way then to show a vastly overpowered army!
tldr; suggestion - have a sliding marker for when you figure other countries to adjust amount of troops you bring.
It's my understanding battles are rated based on some ELO, but I think basing it off fleet power would make more sense - similar to how pirates work. At least it appears to be better matched for when one still has rares and epics. Putting us against full immortal or even full legendary with a few immortals is just brutal. I'm going to guess continuous base raiding has something to do with the rating which should also be taken out since base defense is no where near what it should be. If my fleet can take on sector 56 but the base looks like it's in sector 15 then something is not scaling correctly. Not sure how to fix it other than either boost towers or lower tower building times so they can scale better.
one large complaint is on raid bosses a lot of times i can't see their health bar because they're too far up. Not sure what you can do to change it but consider a zoom out mode so you can see everything?
1.2 window tab makes it so I can't read top row of potions (gets covered by the top border). I rather liked the all in one window from previous version.
Mute button is on the bottom right when you play missions. not sure if it was added after everyone's comments but it's there :)
Rockets are a little too powerful, aside from the warships and boss everything else dies in 1 rocket (final version of the rocket).
Warships/ships are too spread out in missions, it gets a bit tedious to wait to get to each ship just to sink it in 2 bombs. Maybe increasing difficulty decreases this spacing?
Great graphics, love seeing npc's too. Would prefer to have a more active role in the front though - like some have mentioned maybe give us an option to chop wood in the front? Or maybe even assign some population to gather resources instead of just being unemployed.
one thing I have noticed is that when my game crashes, though my level stays the same, the items i have in my inventory disappear. Not too big a deal but it does get annoying when I come back expecting to sort through some new upgrades just to crash in the middle and lose them.
I had to try what volibear2g suggested and though I was already over level 200, it does seem to work (Granted eventually kill is a relative word) but relatively speaking that one kill is much faster than multiple lower lvl kills. I don't think this was intentional and the only thing I can think of is looking into how block is programmed. Either way, very fun - retired items just make the game even more amazing (should've retired my first guy way earlier if I had known the items were this good!).
1. upgrading weapons allows enemies to have them too? 2. ally kills give no money? 3. can't go back to grind earlier levels for more money... A few simple changes would make this game a lot better.
Traps are sometimes hard to see. Would like some more permanent bonus to carry over too, especially armor type so one doesn't die in 1 hit if they're unlucky and don't get an armor from the chest.
Fun game, short grind compared to many other games. Wish I could save keys so instead of getting an empty I can open 4 at a time to maybe guarantee an item?
That's included in the next update.