finished the game with bow/crossbow....then went back and used melee weapons and I must say...the melee weapon dmg is obsurd and makes it a lot easier.
why have it so you "recharge" faster in the middle if we can't recharge that fast when we see they're almost out? Thought the point was to keep an eye out and manage the ammo left on each of the turrets?
Then again, as someone already pointed out the combination of lighting towers with saws make the game a bit easy. I still enjoy the challenges though! 5/5
Great sequel to the original. I like how you kept the simplicity but still made changes and updates. Read through the comments and seems like you're still updating the game so I'm looking forward to it all!
I highly recommend the pointer "special power" every level since all you really do is move ur mouse left and right the entire level and you'll get almost every balloon (i'm using magic + laser with magic as core). Though of course still takes a bit of grinding to level up everything even with getting all the balloons every level.
All small ones with full upgrades = super efficient. Tested and completed all pirate levels with no combining just casting spells and letting the small ones go.
Interesting concept, should allow shift click select or something aside from dragging since it's tough to combine the ones you want. Never used small ninjas just used alchemist (biggest ninja) with a cleaver (2nd biggest ninja) and left the rest as the small mage. This allowed for aoe from the alchemist, decent tanking from the cleaver, and some dmg for combining and recombining them for health distribution.
Short story mode, but still very entertaining. Quickly learned that gaining xp was priority (was originally letting the flying monsters just pass above me).
people complaining need to realize this is a hard badge, not a medium badge. The game is fun and take a bit of grinding in order to get all the upgrades. Just remember to upgrade when you can (and long term I think first upgrading the lower cost of upgrades would be most beneficial and cut the grinding time but there may be a balance since it would cut down on how far you get per death). Still lots of fun though! Great job again.
1. boosts of the same type should either stack or not take up the same slot
2. if all slots are taken, boosts should at the very least refresh the timer instead of just go to waste.
3. would be nice to allow grabbers to prioritize what they grab. Maybe give us that option during the game to select that.
4. great fun!
Good game, hope this gets badges. not sure if I missed it but is there a skip animation option?
One problem I did have was in the llamadrome. There have been occasions when the enemy starts with their "special" which one shots my llama even though if I were to fight again I will easily kill the other llama. Not sure if this is intended randomness, but even so full HP llama should not randomly die at the beginning of a fight.
LLama behavior is complete randomness (the only difference between llamas are their mains stats) so being can happens that a inferior llama kill a superior llama due, chance (AKA: BAD LUCK) Thanks for the feedback and for liking the game, We will add a skip animation button soon!
a little too easy and short but a lot of fun. I saved for the biggest bomb off the bat and that probably contributed to winning faster. Last boss owned my knights due to the suicide units but I found spamming most spearmen into one area can allow them to get through fast and you'd win. Didn't even get a chance to try the OP wizards on him.
As for improvements, it would be nice if you could mix the units you summoned on the boss. Brings up some tanking, some rushers, and some back dmg just like the enemy has.
use fuel till 25% reaches 76k feet...gets bored and scrolls through comments...look back up and the game is still going with my fuel back to 100% from fuel absorption...
too much data to keep track of dungeon exploration.