what's the point of a "save memory state" button that doesn't appear to work/do anything? if it actually saves, would be nice to get some feedback along those lines
bug: at the very end, when you're punting the final boss, it shows to press the A key even if you're attacking with the cursor keys - you need to press left-cursor for anything to happen, not A.
note sure if these are intentional, but: 1) turbo does NOT speed up the timer, so a person who remembers to use turbo gets a higher score than one who doesn't, even though there isn't that much of a difficulty difference in many cases. 2) you cannot place things before the timer starts, which is really annoying, especially in what is essentially a puzzle game.
the circling hammers in 2-2 seem to be REALLY LAGGY for some reason - if I have more than two on screen at the same time, game slows down to hell and controls become really unresponsive even in low-quality mode.
a) is there a point in easy vs non-easy mode? must make different achievement levels based on number of deaths before victory, without forcing us to select ahead of time. b) movement is considerably slow even when maxed out. c) remove money drops. show a little dollar sign next to each killed enemy and credit it to my account - it looks like they're shooting at me, and I have enough stuff to dodge as-is.
however, given the wildly bouncing difficulty curve, it might make sense to allow the player to skip some number of levels to be able to continue on when stuck (i.e. the next 3 or 5 unsolved levels are available for play, instead of only one)
is the hard badge even possible? with maxed-out equipment, i can't get anywhere near a hole-in-1 on anything, which leaves about 25 seconds to actually get the ball in for every hole - and it takes longer than that to stop rolling and whatnot :(