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infomage27's Comments

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Digital Upgrade: Decoded

Play Digital Upgrade: Decoded

Aug. 25, 2012

Rating: 45

what's the point of a "save memory state" button that doesn't appear to work/do anything? if it actually saves, would be nice to get some feedback along those lines

Jahooma's LogicBox

Play Jahooma's LogicBox

Aug. 24, 2012

Rating: 1

Boxes don't show how many steps they consume - this is buggy, since we're graded on fewest steps.

Relic Of War

Play Relic Of War

Aug. 16, 2012

Rating: 1

finish level in at least XXX minutes" should be "finish level in at MOST XXX minutes

Super Adventure Pals

Play Super Adventure Pals

Aug. 12, 2012

Rating: 0

bug: at the very end, when you're punting the final boss, it shows to press the A key even if you're attacking with the cursor keys - you need to press left-cursor for anything to happen, not A.

JumpingLine

Play JumpingLine

Aug. 12, 2012

Rating: 1

make the leading point of the line a different color - if you bounce in place a few times, you can no longer tell where on the arc you actually are.

JumpingLine

Play JumpingLine

Aug. 12, 2012

Rating: 0

also, the checkpoint lines are very annoying, since it's hard to see which one is mine, especially then the checkpoint is right by a hole.

JumpingLine

Play JumpingLine

Aug. 12, 2012

Rating: -5

*this* lags!? please check and optimize your code!

Candy Conveyor

Play Candy Conveyor

Aug. 12, 2012

Rating: 5

needs a turbo button. to allow the system to run through quickly

Candy Conveyor

Play Candy Conveyor

Aug. 12, 2012

Rating: 7

why can't the arm be rotated?

Candy Conveyor

Play Candy Conveyor

Aug. 12, 2012

Rating: 0

the level map saves your last score for each level, not your best one... are we trying to build the cheapest or the most expensive conveyor?

Dibbles 3: Desert Despair

Play Dibbles 3: Desert Despair

Aug. 12, 2012

Rating: -2

also a bonus for un-used pieces might be nice

Dibbles 3: Desert Despair

Play Dibbles 3: Desert Despair

Aug. 12, 2012

Rating: -2

note sure if these are intentional, but: 1) turbo does NOT speed up the timer, so a person who remembers to use turbo gets a higher score than one who doesn't, even though there isn't that much of a difficulty difference in many cases. 2) you cannot place things before the timer starts, which is really annoying, especially in what is essentially a puzzle game.

Super Adventure Pals

Play Super Adventure Pals

Aug. 11, 2012

Rating: -1

the circling hammers in 2-2 seem to be REALLY LAGGY for some reason - if I have more than two on screen at the same time, game slows down to hell and controls become really unresponsive even in low-quality mode.

Stardrops

Play Stardrops

Aug. 05, 2012

Rating: 2

really, REALLY needs a pause button

Pixel Warrior

Play Pixel Warrior

Aug. 04, 2012

Rating: 1

a) is there a point in easy vs non-easy mode? must make different achievement levels based on number of deaths before victory, without forcing us to select ahead of time. b) movement is considerably slow even when maxed out. c) remove money drops. show a little dollar sign next to each killed enemy and credit it to my account - it looks like they're shooting at me, and I have enough stuff to dodge as-is.

Super Adventure Pals

Play Super Adventure Pals

Aug. 03, 2012

Rating: 1

i like the game, but i *hate* the control scheme. I keep throwing bombs instead of pressing down to activate things :(

Blocks

Play Blocks

Aug. 01, 2012

Rating: 6

however, given the wildly bouncing difficulty curve, it might make sense to allow the player to skip some number of levels to be able to continue on when stuck (i.e. the next 3 or 5 unsolved levels are available for play, instead of only one)

Blocks

Play Blocks

Aug. 01, 2012

Rating: 4

the first bunch are super-easy, but then... *brain shatter*

Blocks

Play Blocks

Jul. 31, 2012

Rating: -3

restart button on no-star-solutions would be nice

Turbo Golf

Play Turbo Golf

Jul. 29, 2012

Rating: 4

is the hard badge even possible? with maxed-out equipment, i can't get anywhere near a hole-in-1 on anything, which leaves about 25 seconds to actually get the ball in for every hole - and it takes longer than that to stop rolling and whatnot :(

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