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infomage27's Comments

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Cargo Bridge 2

Play Cargo Bridge 2

Sep. 29, 2012

Rating: 17

[edit] giving coins for "improved score" penalizes good players, and leads to stupid incentives - if i build the best possible bridge on first try, i am SOL. if I save $3700 on e.g. level 15 (or anything else with a rope), I can waste all the remaining cash on the rope, then keep trimming it by $1 per run to get 2 coins each time - 7000+ coins with absolutely no effort, if i want to put in the time (but i don't, because this game just annoys me now). Make coin rewards bigger and based on actual score - so once you get to 1000 points in level X for the first time, you get 10 coins, to 1500 - another 20 coins, to 2000 - another 30 coins, etc - so getting max score on first try gives you max reward, and getting a low score leaves you something to strive for.

Cargo Bridge 2

Play Cargo Bridge 2

Sep. 29, 2012

Rating: -3

giving coins for "improved score" penalizes good players, and leads to stupid incentives - if i build the best possible bridge on first try, i am SOL. if I save $3700 on e.g. level 15 (or anything else with a rope), I can waste all the remaining cash on the rope, then keep trimming it by $1 per run to get 2 coins each time - 7000+ coins with absolutely no effort, if i want to put in the time (but i don't, because this game just annoys me now)

Cargo Bridge 2

Play Cargo Bridge 2

Sep. 29, 2012

Rating: 0

levels should also save the last attempted solution

Cargo Bridge 2

Play Cargo Bridge 2

Sep. 29, 2012

Rating: 2

getting a Walk and a Steel to their maximum length, and to intersect, starting at different points, took me 3 minutes. 3 MINUTES! bridge-builder games have existed for at least 15 years now, and even the OLD ones had "move vertex" functionality. i'm really, *really* not impressed.

Jacksmith

Play Jacksmith

Sep. 27, 2012

Rating: 2

also, what's the purpose of having a humanoid dog if you can't get it to pump the bellows for you?

Jacksmith

Play Jacksmith

Sep. 27, 2012

Rating: 5

as Boromir would say, "one does not simply ATTACH a handle!" no, I have to drop it onto the sword from a height!

40xEscape

Play 40xEscape

Sep. 27, 2012

Rating: 12

although level 38 could have *really* used a Clear All button...

40xEscape

Play 40xEscape

Sep. 27, 2012

Rating: 6

5 stumped me for a few seconds, and 16 was cute, otherwise blasted through it like a bad fish sandwich through... er, what were we talking about? there isn't really any logic to them, just "guess the trick!"

Shape Fold

Play Shape Fold

Sep. 27, 2012

Rating: 0

also the interface is surprisingly well done - it's generally easy to get the piece you want to go somewhere to go there, even if you can't move it directly

Shape Fold

Play Shape Fold

Sep. 27, 2012

Rating: 1

thank you for not making this thing require pixel precision for placement!

Race The Sun

Play Race The Sun

Sep. 23, 2012

Rating: 2

this game is surprisingly awesome!

Pheus and Mor

Play Pheus and Mor

Sep. 21, 2012

Rating: -12

laggy, with correspondingly unresponsive controls :(

The 7 Elders

Play The 7 Elders

Sep. 08, 2012

Rating: 1

Same, Difference, etc rules don't appear to work for me, although they may work for the NPC

My Mistake

Play My Mistake

Sep. 08, 2012

Rating: -3

otherwise an ok, if too-easy, platformer.

My Mistake

Play My Mistake

Sep. 08, 2012

Rating: -2

what made Portal fun was not the abuse - it was *high-quality* abuse. This game sounds more like Wheatley calling you fat.

Rot Gut

Play Rot Gut

Sep. 08, 2012

Rating: 1

short, ultra-easy. but surprisingly fun

Bloons TD 5

Play Bloons TD 5

Aug. 31, 2012

Rating: -6

You know your coding sucks when the Kiwi *loading screen* lags.

Shop Empire 2

Play Shop Empire 2

Aug. 26, 2012

Rating: -1

ugh, stupid parking lot... purchase Basement in the Extras+ menu to unlock the basement, then build the next-to-last item in the Facilities menu

JumpingLine

Play JumpingLine

Aug. 25, 2012

Rating: 1

the game is made insanely harder by the fact that a) overlapping sliding pieces are impossible to tell apart, and b) sliding pieces change direction with no warning

JumpingLine

Play JumpingLine

Aug. 25, 2012

Rating: 0

got to the part with water on top. 50 attempts later, when it bumps me 200 yards back to the previous save point - *rage quit*

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