please don't end the level when the last zombie dies! add an "end level" button instead, so i don't have to figure out how many there are and make sure to keep one alive before i go and collect everything there is to collect!
why bother with different levels when every level is *exactly the same*? just make it a single level and give badges or something based on how long you last.
so far on sale at the Wingeria: chicken legs, chicken legs (boneless), and chicken strips. as a customer, I would feel ripped off by the lack of wings.
good bits: freedom to build things as you like (e.g. 1x 12 or 3x4 of the same type of wings count the same way), quicker order-taking, incredibly easy (especially after you buy some upgrades). bad bits: is pretty much an identical copy of all the other papa's ...ria games (and no, changing outfits does not change this), poses absolutely no challenge, prices are kinda ridiculous (yeah, i'm gonna burn a $15 napkin to improve a tip to $3)
so i'm confused by the last (Big Boss) level. i killed everything that still moved. i got all 3 stars. i blew up the frigging spaceship. but i ended up with about half the total kills counted, 3 stars, and Defeat.
please pause the game when displaying tutorial/informative messages :/ they keep coming up when i'm getting shot, so I can't take the time to read them :(
would be nice to see how much money I made in a particular level, I want to farm but have to calculate for myself what the best farming place is... (the fact that after getting 43/44 perfect scores, and doing multiple levels multiple times, i'm still ~150k short of being able to buy all upgrades)
extremely frequent checkpoints would make this a lot less tiresome - i keep failing to switch at the *exact* second needed on level (3 was it? the first one with the water, where you have to drop down), and having to re-do the entire 10 seconds of level before this gets REALLY OLD after the 20th time.
correction: holding the unit in the unit bank and pressing the DELETE key as the tutorial says doesn't work. dragging the units onto the DELETE area on the bottom works fine.
placement-box mode would be nice (where each ship highlights what area it takes up) - I can't fit ships that visually fit into "holes" in my base and don't know why!
"Sorry, you are not strong enough to battle this base yet" in SW battle. how do I tell? and why does it show me bases I can't fight? and how do I find one I *can* fight?
eh. would be nicer if the block died when it got pushed all the way to the left of the screen, and you had the ability to jump over obstacles you just crashed into.
a) poorly optimized, very laggy when more than a handful of objects are on screen. b) mouse doesn't lock, so looking around in Myrna means the mouse goes off-screen
Fixed. Play any level you want. They all are unlocked now