many of the screenshots do give away the answer.... e.g. the dino panic screenshot shows a dinosaur chasing you and a gem hanging around the screen, so i wonder what i'm running away from and collecting...
pro-tip on handling drinks: 1) make sure your grill is constantly working. pre-cook lots of the simple things (i.e. plain pancakes, plain waffles), you don't lose score for wasted food. 2) buy the automatic drink dispenser. 3) buy all the grill timers. 4) as each customer comes in, get his order, make sure you have enough ingredients already done to make it (if not, toss them on the grill the next time it's done), make his food, THEN make his drink, give it to him, move on. so far getting 98-100% on all 4 categories, despite the annoyingness.
Great tips! We also just updated so customers will be okay waiting longer once you get the Drink Station, which should help with Waiting Score dropping dramatically.
and how much does the stuff that increases score increase it by? does it makes sense to save up $1000 for a crown? do three small tables give more or less bonus than one big one? etc
"I'm sorry you had to stand in line for 20 minutes and your pancakes are burned, my contract forbids me from doing any work until you actually try what I gave you and I get my tip."
also, the orders are inconsistent. they should ask for "pancake. pancake. banana. banana. banana. banana. blueberry. blueberry. blueberry. blueberry. blueberry. blueberry....."
and the *same* game is published again (except for the these, the Papa's games are all identical), and gets badges once more... and it still has the same problems! *why* exactly do I have to drop butter from several inches up? does it taste better that way?
also, while i'm on a rant - end races the moment I cross the finish line. I see absolutely no point in watching the rest of the slowpokes crawling along after me.
last level makes this game go from 2/5 to 1/5. incredibly slow, incredibly annoying, hit box for your chicken doesn't work right, and the CPU spikes are insane - I don't know what's wrong with your code, but it's *obivously* bad. please optimize it.
there are several major problems with the minigames: 1) they start out too slow. 2) the rewards are linear - so you spend 3x the time, you get 3x the rewards, and sometimes not even that, 3) the rewards are abysmally small (I've averaged something like 2 minutes per point at times!), 4) some of the puzzles are ridiculous (e.g. the jumping endurance test - why does this test height instead of time? more so since it takes about a minute for enough blocks to fall down for me to actually reach the top of the screen... suggestions: 1) make everything MUCH faster. 2) instead of those random distance counters, display actual points earned out to the third decimal place or something, and the longer you last the faster you get points. 3) make sure that if i actually last 5 minutes into a test, i am actually getting like a point per second, not a point every 2 minutes. 4) add stats to duck eggs and purchaseable items
please make a quick-training test for each skills. e.g. to train your flying, you can use the cannon test to quickly get skills up (and just insta-die on everything else), but for all other skills you have to grind for HOURS on what weren't all-that-much-fun minigames to begin with. And then you have to do it all *again* on the next duck, for the bastard "0 flying skill" penguin on the glacier!
Great tips! We also just updated so customers will be okay waiting longer once you get the Drink Station, which should help with Waiting Score dropping dramatically.