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infomage27's Comments

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Boom Town

Play Boom Town

May. 12, 2012

Rating: 6

1) mark empty plots as such - it gets annoying keeping track of which of the 20,000 holes on my screen still have something left in them. 2) put screen boundaries - blasting those 0.25-ton gold chunks off-screen is rather annoying. 3) with suggestion #1 in play, the slow explosions stop being necessary and you can add a "skip" button to them

Utopian Mining

Play Utopian Mining

May. 10, 2012

Rating: 1

how do you tell which upgrades you already have? the "don't need to buy" display is sporadically wrong... some sort of UI representation (different colored text?) would have been super-nice

Pirateers

Play Pirateers

May. 09, 2012

Rating: -16

also, a *reload all weapons* button would be nice, preferably on the main menu (would save me 8 clicks per death)

Pirateers

Play Pirateers

May. 09, 2012

Rating: -14

was the "kill that bastard" quest before fighting the kraken *really* necessary?

Pirateers

Play Pirateers

May. 09, 2012

Rating: -13

was the "kill that bastard" before fighting the kraken *really* necessary?

Mindless RepliCat

Play Mindless RepliCat

May. 05, 2012

Rating: 2

isn't that the Tyrian theme song? fairly sure that's not open-source...

Relic

Play Relic

Apr. 23, 2012

Rating: 2

low-quality mode please? or see if you can make it chew a bit less CPU...

13 Days After

Play 13 Days After

Apr. 13, 2012

Rating: 2

a shooting game where shooting someone in the head from 10 yards doesn't kill them, but at 5 yards it does? while this can be seen as more "realistic", this doesn't allow me to perfect my awesome sniping skills, and isn't all that much fun.

Armed with Wings 3

Play Armed with Wings 3

Apr. 13, 2012

Rating: 5

this game would have been a definite 5/5... if it wasn't for all the bugs :(

Color Tangle

Play Color Tangle

Apr. 12, 2012

Rating: 3

graphical glitches make some levels unplayable - random white rectangles block out most of the screen. end-of-level screen is also whited out (if this happens to you, you can click around, you'll eventually find the invisible Next button)

Darkness Springs Chapter II

Play Darkness Springs Chapter II

Apr. 10, 2012

Rating: 3

SERIOUS drawing bugs - buttons don't appear until moused-over, trade window is invisible (but can be painted by picking up an item from it and waving it around - putting the item down makes it invisible again), etc.

Tyrian: TD - Level 2

Play Tyrian: TD - Level 2

Apr. 10, 2012

Rating: 2

uhh... "wave 38/36"?

A Short Journey

Play A Short Journey

Apr. 08, 2012

Rating: -3

third minigame is one of the most annoying things i've seen in a while. it's not challenging, merely annoying.

New Star Soccer

Play New Star Soccer

Apr. 02, 2012

Rating: 6

"Your girlfriend is upset because you haven't spent time with her in weeks" - girlfriend faction goes down, sponsor faction goes up! why don't they want me to have a life!?

New Star Soccer

Play New Star Soccer

Apr. 01, 2012

Rating: 1

would be nice to be able to permanently set my team's color - it occasionally gets confusing when i play 50 games in a row as blue and suddenly i'm playing *against* blue

Pirates of the Stupid Seas!

Play Pirates of the Stupid Seas!

Mar. 26, 2012

Rating: 0

what does that particular Brobdingnagian Bards song have to do with pirates? this game features neither dragons nor virgins, that I can see.

Commando Defense

Play Commando Defense

Mar. 20, 2012

Rating: 1

4 maxed (any tower) spread over the map totally dominate everything. considering i can build these by wave 12-15 and the levels have way more, that should tell you something (and no, it's not "players have too much money")

Immortal Souls: Dark Crusade

Play Immortal Souls: Dark Crusade

Mar. 18, 2012

Rating: 24

quick-restart is a MUST

Immortal Souls: Dark Crusade

Play Immortal Souls: Dark Crusade

Mar. 18, 2012

Rating: 3

the attacks should also be different - vampire = heal, melee = chance to stun, etc, or something similar.

Immortal Souls: Dark Crusade

Play Immortal Souls: Dark Crusade

Mar. 18, 2012

Rating: 1

selecting opponents is a bit painful when they're right on top of each other - e.g. a bat is in front of a tongue monster, so i can't select the monster easily

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