so far it takes me half a second to figure out what to do, three seconds to do it, and 3 more seconds to actually go through the animation to load the next level even with the "skip" button. feels… suboptimal.
started playing, finishing up the second batch. so far it takes me half a second to figure out what to do, three seconds to do it, and 3 more seconds to actually go through the animation to load the next level. feels... suboptimal.
also, what exactly does the number next to the challenge reward chest (4th reward) mean? i get 1 chest of about the same quality from both the x10 and the x18 rewards...
please, please, please, for the love of god, do NOT make text that slowly appears, or allow me to fast-forward it. I read much faster than it comes up, and it's painful.
the game nuked my save file. annoying, but fine, it happens when updates occur. I did Export my data about a week back, although it does cost me something on the order of 300,000 souls to roll back.
it also hangs my browser when I try to use the Import feature. which is rather upsetting.
water no longer accumulates while the game is not running, it seems...
making 2*10^22 water/second, have 5*10^25 water after a week of not playing (and i had about as much when i left)... i should be making this much in a couple of hours.
Water does not accumulate when not playing the game because it doesn't rely on the computer time, while other times such as ship travel and construction times do.
also, can the customers leave tips and tell me what they think of me WITHOUT maintaining eye contact for 30 seconds? I have a bunch of other people waiting while you tell me how awesome it was, you know...
bug: the lens flares on the planet/tile screen are suddenly closer than the planet, and block planet tile selection/clicking (there is one large one taking up the entire upper-right corner, and one small one near the bottom left)
Can we get a "zoom to target" on the ship/fleet menu? if the fleet is parked, move me to that planet. if it's flying somewhere, move me to its destination.
With the way the zooming and solar system display is coded, it is impossible for me to think of a mathematical formula to be able to perform that. Remember, I'm not some highly experienced game developer who knows every algorithm like the back of their hands, but just another average teenager who is a bit more dedicated. However, the best I can do is to make the player click a fleet in the ship list and after that, it brings up the solar system zoomed out to see where the ship is. The green/red lines should help you find the ship. I think that's good enough, no?
That was... weird. Also incredibly short and easy.
Has potential, but needs more stuff and possibly less hand-holding (at this point it feels like "click here" "now click here", which doesn't make for very exciting gameplay. free-style cutting and whatnot would be better, with "easy" mode that works as this does now)
How does Fleet Strength actually correspond to the enemy stats? I brought about 100,000 or 150,000 fleet strength vs 5 helixes with 10k HP, 3-8k attack, and 3-5k defense, and had my behind handed to me with alacrity.
Fleet strength is only there to see how much energy the fleet consumes to travel to places. Note adding metals to ships do not contribute to fleet strength, so that's one way to reduce overall energy consumption.
I'd like players to use as many blasts as the like the first time they play.