how does information discovery actually work? this transcension, I have generated 512e183 units, out of a total of 540e183 total (512/540 = 95% of all the units i ever generated). information values: 2.7e280 transcended, 1e280 lost, 8.6e280 discovered (8.6/12.3 = 70% new of the total, rather than the expected 95%)
15 science spent gave you 0,75 max science, don't worry, it tracks the number but just displays the integer part of it, so as soon as you spend 20 points total you will gain your science point!
the description box of the first item in each category of Investments is normal, and all the subsequent ones are in a tiny, unreadable font, just FYI. e.g. the "+0.001 qc/sec"
Wealth isn't terrible (switching from ~12 to ~8pt), but e.g. Vision switches to something closer to 4 and is really hard to read
so you can buy 10x or 100x at a time, but income/speed boosts come after every 20 buys. so i can't actually see how much the next boost will actually cost me without buying the intermediate step. defeats the purpose slightly.
it started out fun, but 2 orders of magnitude price increases guarantee that you hit a brick wall very quickly, and the need for millions of clicks to actually get enough fame to buy anything destroys the game utterly.
a 4.5 star game that gets 3 stars because the mandatory downtime (unless you pay crowns) makes it unplayable. developers making money is never a bad thing, but... uh, not by making your game bad.
actually scratch that, just add a "next milestone" button for "build in steps of", since the components are all different (assembler starts going by 200s when it hits 2000, replicator only at 3500)
@StrikeGungnir - that would make sense, except that with everything fully upgraded (at least at the price levels at which i can buy anything), the now-cheaper buildings still produce 20-30x more stuff than the now-more-expensive ones.
why do the cheaper/less efficient bits cost more as time goes on? nanosequencer costs 450e24 to upgrade from 500 to 600; nanoconnector only costs 243e24, nanobuilder 175, nanoreplicator 163, nanoprinter 122, etc.
i'd expect the reverse to hold true.
is there a particular reason why your shields don't recharge while being shot at? changing this (and dropping the numbers by a bit) would fix the optimal strategy of running away from things and then roping them in...
a great puzzle game is one which is logical and internally consistent. a bad puzzle game is one in which you have to follow a precise list of actions to get anywhere, most of which don't make sense or have any sort of causal logic. so i'm watching the walkthrough - what am i missing to get the bird to fly into the house, again? it's sitting outside, mocking me.
15 science spent gave you 0,75 max science, don't worry, it tracks the number but just displays the integer part of it, so as soon as you spend 20 points total you will gain your science point!