Seeing as you massively nerfed the sewers equipment bonus (less than 10% of my total stats now), can you at least make the bonus for the forest useful? I don't think 60 minutes of consumables really justifies the hours of time invested in maxing all those items.
Prestige power gives you an exponent to your income. Mine is only 1.01 (after a long run before prestige), but even that is an 86% increase in the octillion range.
The "Buy 1e200" achievements are absolutely reachable. I have no idea what's causing people to be unable to buy more than 1e187, but I'm happily sitting on 2.685e246 Workstations and growing by a few orders of magnitude a day.
I've been in jail in this game more times than makes mathematical sense. It should happen about 1 in every 25 rolls, but it's more like 1 in 10 for me.
It's worth noting that several levels can be finished with fewer moves than the trophy requirement specifies. So far I've found 3 levels that can be finished with 2 moves remaining. Despite that, this is overall a well-implemented version of the rotating puzzle game.
Beautiful and not too hard at all. I felt proud climbing to one of the goals by wall- and air-jumping, thinking I'd "sequence broken" the game. That is, until I realised that was the intended method.
In case people are confused, you die from a fall if the floor you start on is more than 3 tiles above the floor you end on. Whether you jump or not doesn't affect this result. I suppose I shouldn't be surprised that a floating brick world populated by 3 people, boxes, and spikes has weird gravity.
Viktor my child, I have buggered off to somewhere nice and warm and left you in the cold. Here's a letter to rub it in your face.
P.S. You can come too if you survive, if not say "hi" to your dead ancestors for me.
Yours distantly and warmly (suck it, son),
Viktor the MCMXCVIII
The combination of the slightly unusual phrasing in the ending scene plus the Godzilla-esque stance makes me think he's going to be a really nice homicidal maniac.
The character physics in this game are pretty awful. The character loses all momentum immediately on collision (even if you're moving in a completely different direction to the wall's position; worse, this also happens against the sides of the stage) but never slows in mid-air. The granularity of movement is too large; it's very difficult to make the character stop moving in mid-air, they always drift slightly to one side. It seems like the razor-disk collision areas are square, and the same seems to be true of the liquid state. The liquid state doesn't even collide with the platforms properly - it leaves a huge gap.
Add to that that the game froze on one level when I finished it by accident and I am definitely not impressed.
Yes, I finally rescued my identical twin sis- wait, why are we creepy potato people with really dark eye shadow and two dots for a nose? We look like Voldemort if he was out of shape.
I think you have a point there....... :P