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Innominate's Comments

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Heavy Weapons

Play Heavy Weapons

Jun. 24, 2009

Rating: 0

The graphics are good; gameplay simple yet varied; controls highly responsive; next to no lag even with hundreds of enemies on screen. Let downs include the ready availability of money (all weapons by level 42) and utter fail of the final weapon. I'm not a huge fan of arena shooters, but this one is great. 5/5

Chrome Wars

Play Chrome Wars

Jun. 23, 2009

Rating: 0

I finished level 65 with enough money to buy all the best upgrades again. I have a 168% chance to hit with a charge that does 907-1087 damage and that I can do on the first turn (critical presumably also 168% of the time for about 4500). This is on normal. Is hard much harder, because I'm terrified already.

Dynamic Systems

Play Dynamic Systems

Jun. 19, 2009

Rating: 0

By the way, most levels do not require the use of all objects (at least up until level 15, not sure after that).

Dynamic Systems

Play Dynamic Systems

Jun. 19, 2009

Rating: 0

Bug on first level with cogs makes me unable to continue in a timely manner; unable to simply "let go" of a cog, as the "move" button moves under the mouse and is activated when letting go...

siftheads 5

Play siftheads 5

Jun. 18, 2009

Rating: 0

Another bug: failing a mission from floor 2 of the central slum building and pressing continue puts you up onto the third floor mission area.

siftheads 5

Play siftheads 5

Jun. 18, 2009

Rating: 0

Bug: after the drug dealer assassination, if you save the game the career menu comes up. Pressing continue returns you to the assassination, allowing infinite $1000 rewards.

Vector Boom

Play Vector Boom

Jun. 18, 2009

Rating: 0

Game-making hint: the most powerful power-up should not drop like candy from a pinata.

Smoking Kills

Play Smoking Kills

Jun. 18, 2009

Rating: 0

I prefer my parodies subtle, clever, and well-executed.

Cursor Chaos

Play Cursor Chaos

Jun. 16, 2009

Rating: 0

Terrible game, generic clone of the myriad other WarioWare-esque games. Minigames are tedious and visually unappealing.

ROLY-POLY Cannon 2

Play ROLY-POLY Cannon 2

Jun. 15, 2009

Rating: 0

212 first run through (for completion and some efficiency). My new minimums for 1-5: 1, 2, 2, 2, 3. 6-10: 2, 4, 1, 2, 3. 11-15: 5 (4 min?), 3, 3, 3, 2. 16-30 not minimised yet.

Polygonal Fury

Play Polygonal Fury

Jun. 09, 2009

Rating: 0

Finally finished it with all golds. Insane was extremely irritating. Clues for noobs: don't upgrade squares, except to put two points in penetration; squares suck massive fail. Take your time on harder levels.

Crush the Castle

Play Crush the Castle

May. 04, 2009

Rating: 0

Good work not making your physics system timestep-independent... When lagging the game won't let you release the projectile because it changes to the reload/watch section too early.

GlueFO 2.0

Play GlueFO 2.0

Mar. 29, 2009

Rating: 0

2/5, I'll give you more when you learn how to do fast collision detection. Honestly, it lags with fewer than 50 circles simultaneously, which is terrible (seriously, my engine handles hundreds).

Hands of War

Play Hands of War

Mar. 15, 2009

Rating: 0

If you increased the xp rate in the later levels by 1.5x and doubled the faction for killing enemies this would be worth a 4. As it is I give it a 3/5.

Bible Fight

Play Bible Fight

Mar. 07, 2009

Rating: 0

This game has nice art. The controls aren't particularly responsive, but that's because it's a flash game. Satan is retardedly hard - why would you want to play as anyone else?

Don't Look Back

Play Don't Look Back

Mar. 06, 2009

Rating: 0

I love it. Art is perfect and the unstated-but-clear Greek mythology references are wonderful. Brilliant.

Death Dice Overdose

Play Death Dice Overdose

Feb. 09, 2009

Rating: 0

The graphics are the only part of this game that does not suck immense phallus. Gameplay is boring at first, and worse for repetition, dice will kill while fading, terrible collision detection (let me guess, hitTest?), mute undone every time you restart, requires only a modicum of skill and the rest is pure luck. Not even good for an arcade game.

Dreams

Play Dreams

Feb. 01, 2009

Rating: 0

This game has fairly simple differences (for your next game, try adding translational/rotational differences as well as the present v. absent and colour differences) but absolutely amazing art. I love it, 4/5.

Epic War 2

Play Epic War 2

Jan. 03, 2009

Rating: 0

Epic Snore 2: artificially drawing out easy, repetitive battles to absurd lengths by way of the ridiculously imbalanced 'reinforcement' mechanic. Learn to create games which are actually challenging, rather than punishing players for trying to finish them in under an hour.

Mechanical Commando

Play Mechanical Commando

Dec. 20, 2008

Rating: 0

Survived 27 waves on my first try at survival mode (with golden commando). Levels are far too easy, the waves are just large numbers of turrets around you in a circle. Graphics are good, but levels are extremely repetitive. Crappy weapons over-write rockets unless you go out of your way to not kill enemies close to you. 2/5

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