The graphics are good; gameplay simple yet varied; controls highly responsive; next to no lag even with hundreds of enemies on screen. Let downs include the ready availability of money (all weapons by level 42) and utter fail of the final weapon. I'm not a huge fan of arena shooters, but this one is great. 5/5
I finished level 65 with enough money to buy all the best upgrades again. I have a 168% chance to hit with a charge that does 907-1087 damage and that I can do on the first turn (critical presumably also 168% of the time for about 4500). This is on normal. Is hard much harder, because I'm terrified already.
Bug on first level with cogs makes me unable to continue in a timely manner; unable to simply "let go" of a cog, as the "move" button moves under the mouse and is activated when letting go...
Bug: after the drug dealer assassination, if you save the game the career menu comes up. Pressing continue returns you to the assassination, allowing infinite $1000 rewards.
212 first run through (for completion and some efficiency). My new minimums for 1-5: 1, 2, 2, 2, 3. 6-10: 2, 4, 1, 2, 3. 11-15: 5 (4 min?), 3, 3, 3, 2. 16-30 not minimised yet.
Finally finished it with all golds. Insane was extremely irritating. Clues for noobs: don't upgrade squares, except to put two points in penetration; squares suck massive fail. Take your time on harder levels.
Good work not making your physics system timestep-independent... When lagging the game won't let you release the projectile because it changes to the reload/watch section too early.
2/5, I'll give you more when you learn how to do fast collision detection. Honestly, it lags with fewer than 50 circles simultaneously, which is terrible (seriously, my engine handles hundreds).
If you increased the xp rate in the later levels by 1.5x and doubled the faction for killing enemies this would be worth a 4. As it is I give it a 3/5.
This game has nice art. The controls aren't particularly responsive, but that's because it's a flash game. Satan is retardedly hard - why would you want to play as anyone else?
The graphics are the only part of this game that does not suck immense phallus. Gameplay is boring at first, and worse for repetition, dice will kill while fading, terrible collision detection (let me guess, hitTest?), mute undone every time you restart, requires only a modicum of skill and the rest is pure luck. Not even good for an arcade game.
This game has fairly simple differences (for your next game, try adding translational/rotational differences as well as the present v. absent and colour differences) but absolutely amazing art. I love it, 4/5.
Epic Snore 2: artificially drawing out easy, repetitive battles to absurd lengths by way of the ridiculously imbalanced 'reinforcement' mechanic. Learn to create games which are actually challenging, rather than punishing players for trying to finish them in under an hour.
Survived 27 waves on my first try at survival mode (with golden commando). Levels are far too easy, the waves are just large numbers of turrets around you in a circle. Graphics are good, but levels are extremely repetitive. Crappy weapons over-write rockets unless you go out of your way to not kill enemies close to you. 2/5