Hm, gee, another game that touts itself as having a unique storyline (oh wow, because the "the bad guys killed heroes friends so the hero starts fighting bad guys" storyline is so unique, right?) and addicting gameplay...yep, its another generic city "builder" game.
A new creeper world game...it has survival mode to last as long as possible and daily new missions? dangit knuckle cracker, curse you and your evil plots to rid the internet of all productivity with quality games...
it...was meh
gameplay was alright and everything, but just as it got good (specifically, right as the last boss entered second form) the game ends...it was easy up till then, it just feels to short, i got 4.5 minutes of fun from it, now all i do is repeat the same thing, over and over...
the whole "extremely short" thing makes me give it 2/5, as good as it is, it is painfully short
yeah, i agree with fakeandfailure, the whole lag glitch thing is a pain in the neck, the way it happens screams memory leak to me, and memory leaks are bad
@arcade666: you have to unequip the bag you want to replace first, you can drag it back into your main pack (or another bag, possibly) and bam, pop your new bag in the slot and your good to go
yeah...the whole "shaman mana increases per level which just increases the mana cost" thing is really irritating, all it does is end up making it take longer to recover from a fight as you level up and weaken the effects of mana restoration items...this mainly serves to be an annoyance. cause no amount of mana increases will result in anything good, just more mana wasted to cast a spell with slightly increased damage...
@ksumadness: what the heck are you talking about? scouts are a pain in the neck to play, they arent as strong as any of the other classes, scouts have lower health then shamans, and worse damage then barbarians...an example of this is being able to take down a level 5 mob with a level 2 as a barbarian/shaman (carrion birds) but only being able to take down said level 5 with a level...4-6 scout
AS this is a link, its not a game and thus has no actual playability it violates the upload guidelines, which you may find here: http://www.kongregate.com/pages/help#guidelines
1/5 and flagged
20 minutes? that explains so much...you realize that 20 minutes isnt anywhere near the time required to make an semblance of a good game? 20 minutes isnt even a long time, most game devs can spend anywhere from a day (see: 24 hour game contests) to months (see: nearly every other game), 20 minutes actually explains alot, it says that your spending a small amount of your spare time to make a game, not bothering to aim for, yknow, quality.
my god, another one...more unneeded flashing, more awful MS paint-esque graphics...more cookie cutter "gameplay" common to the genre with no twists that you advertised in a chat room, please, do us all a favor and stop wasting kongs bandwidth with this garbage, actually take time to learn how to make games that dont make people want to gouge out their eyes before uploading them.
erm, ok..first... i only used ONE USE OF FLASHING!! 2nd, if you dont make games yourself how do you even know how hard it is, oh and thanks alot for that lovely comment on my game which took me more than 20 minutes to make.. 20 MINUTES!!!! ITS A LONG TIME!!!!!
Oh and by the way, stop hating on my vids its not cool, and not everyone hates flashing images, i think its cool.. and id like to see you make a better game if u think its so easy..
Well, its fun and all...but considering the length of time it takes to get a level, i was (extremely) disappointed to find that perks are only activated one at a time...pretty much all you get for leveling is 1 resource (this is useless) and every other level another option for your perk...
eugh, not only is it a nightmare with unnecessary flashing (honestly, its just an eyesore) the graphics suck (nothing like blobby graphics that look like they were made in MS paint right?) and the mazes are to easy, not to mention you left your game vulnerable to the simplest way to go through...right clicking, then click on the goal. not to mention, you advertised in a chat room, which is generally lame and frowned upon...so yeah, i give it 1/5
how exactly does this combine the gameplay of snake and pacman in any way? in snake you move along and cannot stop, you die if you touch your tail and/or dangerous dots, in this game, you do not do any of those. in pacman, you get a bunch of paths to go down, cannot stop, and have ghosts chasing you around...in this game, you again have very little of that, the closest thing ive seen to any of that is monsters that walk around...thats it, not to mention the cute graphics arent that cute, they are pretty average rpg graphic sets... overall, its pretty ordinary...not a big deal
@shadow_craver actually, no, the dev wasnt talking to anyone, just came into the chat room, linked everyone to the game, then left directly afterwards, giving no chance to talk to him/her, presumably leaving to go to another room and repeat that
honestly, its not that great. the gameplay is pretty dull ("press one button to turn around") and the graphics are...meh, they dont match up constantly, some looks like its trying to be a certain style while others just looks like it was made with ms paint...not to mention simple and easy to preform glitches that likely werent intended to exist like holding space to stop moving AND become invincible to the bombs while doing this, together none of these things make me want to pay 1$ for it, let alone 10 cents
yeah, it's not my best project. It's my first though. (At least for using Unity 3d) So I am pretty happy with how it turned out. Holding space down is supposed to be a superpower secret. (Ok I should probably fix that.)
Stolen game, "creator" isnt really the creator, only got permission to upload the game if money isnt involved, and since he gets money from views to this game...yeah, flagged
FYI- there is something called email and PM, nto everything is discussed in the blog... If you dont know whether I contacted the original developer for permission, kindly do not comment. I have taken the rights from the developer via email. not to mention I have also contacted armor games and they have given me permission...
Stolen game, "creator" only got permission for operation blackknife and even then only for non-monetary uses, and since he gets cash for game plays...yeah, nope
FYI- there is something called email and PM, nto everything is discussed in the blog... If you dont know whether I contacted the original developer for permission, kindly do not comment. I have taken the rights from the developer via email.
That has been read many times, what specifically is violated? Can you copy and paste it here? The game IS playable.