locked up in single player, said it was 'synching players'. The two actions per turn thing is.... interesting. Not terribly fond of it, but it certainly makes things strategic.
Oh, and the zone of command feels too harsh. They can completely trap my units just by being there. I understand what you are going for with this, but its far too limiting 90% of the time.
The huge range of damage from 1 to 300 is annoying. If I score a critical, I D*** well expect it to do serious- if not fatal- damage. The fact that the enemy can both block and take one damage from my critical is extremely lame. At what level does my wizard get more spells? The first 4 came quickly, then just sorta stopped. It would be fun to be able to solo the game on easy with just the commander. Damage pretty much ruins a good game. Some levels are also too hard (goblin gold needs 3 heavily guarded mines conquered in 20 turns? more like 40!)
fun, though maybe a bit of a difficulty curve on early levels. Most seemed very easy, with a few slightly hard. Short, need bonuses of some sort aside from just bigger rocks. I want more of a good thing!
Had some lag issues on Hard in the last levels. Putting it on low fixed this but made the end text virtually unreadable! Speaking of unreadable, in a long, somewhat slow game, why does the in game text pop up for a half second? I kind of felt like the shooter and turret aspects were shoved together, hoping 1/3rd and 1/3rd + plot = one good game, and it... almost does. Did anyone else think several of the enemy ships were copied from Stormwinds?
Hey! People on Kong seem to like repetitive games, as long as theres blood and a bit of humor. Lets make them farm for ammo, give them unwinable situations, and generally have awful design, with one or two short songs looping over and over! Its sure to get badges, and be popular, and get us money!
A cute game. A little short, a little bit of a high difficulty curve, but with a lot of workarounds. Still some bugs, but the main problem is a lack of features. I enjoyed the RPG elements, but there was no depth, and limited weapon selection. We need extras, an unlimited mode, more toys... that sort of thing. Part two should be very good, I expect.
last level is not hard at all. Left guy goes to the top of the purple bar, right guy hits purple switch, left guy hits both switches, escapes the descending blue bar (so it can hit the red button) Right side guy should have been passed over by the dual blue blocks, leaving 4 places to avoid the red block. Hide, left guy hits red, right goes in for the win. Easy, easy easy.
Very unforgiving of mistakes, too focused on multiplier to get ANYWHERE, not easy for beginners, laggy, snyc problems, button press problems, songs all kinda stink, overall a utterly miserable experience.
A pretty miserable game, overall. Though that might just be because I detest this type of games in general, but I did find the controls to be average-poor, the user friendlyness low, and the badges for a game made by damjin to be ever so slightly suspicious.
A halfway decent game limited by the lack of good weapons, and the frikking hard badge. 2:11 on the BOSS LEVEL GETS ME A SILVER?
Plus a werid start bug, plus another start bug. ugh.
Decent little game. Fun, a bit short, and pretty easy. Gameplay is smooth and responsive. Has a lot of potential for a lot of improvements to be added onto the very solid base game now.
Boring, boring game. 4 turrets, 3 floor panels, 3 character guns. Slow, slow, slow waves. No speedup option. And theres A LOT of them. Nowhere does it list damage/rate of fire on ANYTHING.
Everybody going squee, your character can shot!! 100/5 is an idiot and needs to play a better game. The sad thing is, somehow, these people will probably get badges for this miserable game.
healing blocks are overpowered. It seems VERY possible to assign points in such a way as to not beat some levels/the game. boo! hiss! fail. and the usual complaint about healing being slow. I pumped a lot o points into health and recovery..... and it looks like I'm stuck on a level. Not fun.
Oh look. A long, stupid, back and forth, back and forth level..... and I dont have the required level, and no more ways to earn exp in level. Restart level! FAIL, bigtime.