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Mud and Blood 2

Play Mud and Blood 2

Dec. 02, 2008

Rating: 0

seems slightly better than when I played this the first time. Slightly. As in, more or less playable, without having to beat my head against the wall. Still a LOT of stuff thats just bleah.

99 Bricks

Play 99 Bricks

Nov. 10, 2008

Rating: 0

physics are weak, blocks can 'stick' on others at the wrong time, one single mistake is often fatal. background is a big pain. Worse, the blocks seem to like to go out of the tower for no reason at all.

Ball Drop One

Play Ball Drop One

Oct. 16, 2008

Rating: 0

fun game- a little too fast for me. Key placement is awkward- t and r are very close, while s is sorta off by itself. An option for pausing to aim when thrusting would be great. Going back to the level select after dying is un-needed and annoying. A little more pinball feel and a little less random would be great

I wish I were the Moon

Play I wish I were the Moon

Sep. 28, 2008

Rating: 0

Simple, elegant, and a lot better than many of the flashy games that often score so highly here. Congrats on having good taste!

colourPod 2: dimensionPod

Play colourPod 2: dimensionPod

Sep. 26, 2008

Rating: 0

I dislike the dimension switching- Decent idea on paper, but triples the difficulty on some levels. A case of design messing with gameplay and fun. Difficulty jumps from about a 4 to a nine around level 10-11. Just... not all that fun

Mud and Blood 2

Play Mud and Blood 2

Sep. 01, 2008

Rating: 0

missing a hundred little touches t hat elevates a game from functional if barely playable to fun. Stuff like forcing a unit to advance, stay in place, or fire is good, as is field of fire icons, and HP icons. Unit AI is often atrocious, like the jeep (Which is REALLY slow) building like bunkers dont seem to add much

Hexiom Connect

Play Hexiom Connect

Aug. 25, 2008

Rating: 0

Decently fun game. Better than the first one, certainly. However, on high levels, pieces WAY too small. Squinting is no fun. Needs more music choices

Epic war

Play Epic war

Aug. 19, 2008

Rating: 0

Simply not a 4 star game, even with the updates

Epic war

Play Epic war

Aug. 17, 2008

Rating: 0

Repetitive, unoriginal, uninteresting, unchallenging, and utterly worthless. About all that could be said in defense of the game is that everything works. Except, you know, the pause and mute buttons. But hey, nobody ever needs THOSE, right?

Vector Runner

Play Vector Runner

Aug. 15, 2008

Rating: 0

Controls seem pretty loose and slippery in a bad way. Loading/instructions a bit long. More achievements would be neat. Decent, fun flashbacks due to graphics, but gameplay a bit of a letdown. EMPs a little too thick; Dont have a submit score button that says 'sorry, you play on wrong site! FAIL!'

Brute Wars

Play Brute Wars

Aug. 15, 2008

Rating: 0

complete lockup of game on victory screen = major fail.

Jumpcat

Play Jumpcat

Aug. 14, 2008

Rating: 0

the combo of rock, bombs, and freaking bird in a tree is far too harsh... I lost three lives in a second. Bombs sometimes seem to drop really fast

Runescape

Play Runescape

Aug. 12, 2008

Rating: 0

oh yay, masses of 12 year olds in chat. Like sticking your head in a bucket of stupid

Pandemic 2

Play Pandemic 2

Jul. 25, 2008

Rating: 0

Crummy game, almost totally luck based, illogical, might as well just make us roll dice to see if we win

Elite Forces:Conquest

Play Elite Forces:Conquest

Jul. 20, 2008

Rating: 0

ethereal enemies suck sooooooooooo bad. I mean, really. Late wave enemies that can kill you in seconds? Lame. Fail.

Typing Ninja Hunter

Play Typing Ninja Hunter

Jul. 11, 2008

Rating: 0

still obviously buggy, often not getting key presses right, and sometimes even letting all X'ed out ninjas live. FAIL

Stickman Madness 3: Stronghold

Play Stickman Madness 3: Stronghold

Jul. 09, 2008

Rating: 0

ok game, nothing too special. Not a ton of upgrades, and many of the weapons seem worse than the low level ones, and harder to aim.

Kongai

Play Kongai

Jul. 04, 2008

Rating: 0

I would like an option to have the close/far buttons in text, as I ocasionally hit the wrong two dots

GemCraft

Play GemCraft

Jun. 27, 2008

Rating: 0

Urgh, hate these games. A hundred dull levels does not equal one fun one. Cotrols are clunky and not very friendly (Why have bomb need a key, instead of socketing on a tower? I socket maybe 25 times and bomb 150) Even little details like an in game counter for gems made/mixed and bomb would make it seem like you did more than the bare, crummy minimum of effort. (then copy/pasted it into a hundred dull levels) The armor games only content is also annoying. Total fail for any fun factor.

Besieged

Play Besieged

Jun. 24, 2008

Rating: 0

A lot of the levels are set up so if you are INCREDIBLY precise (Survival!!) you can fit three towers in a line.... very annoying. Either better design or a grid of where you can place towers would have been much better.

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