Thanks Arissa, calling people who have perfectly valid points stupid makes you a saint.
Again, making tough enemies with absorb thats useful in 90% of the rest of the level is just cruel. Zero damage is fine, absorb is way over-powered. In a level where I have three types of towers powered up nicely and evenly distributed, and its absorbing from TWO KINDS, and auto-repeats, I'm totally dead. That's poor game design or sadism. Probably both. Having a 'don't attack this round' button would be fine. And 'oh look, you're dead because you picked the wrong towers for the very last enemy' is NOT tactics or strategy.
Absorb can be a major game killer.... I went from 25 lives to zero on an easy marathon (level frikking 30-ish) thanks to a flying absorb that gained about half their hit points from two fire mages with +10% at legendary. NOT fun, NOT balanced, and it sure wasn't the type of mistake you can plan around. Strongly recommend fix.
Some minor annoyances, such as ranged weapons giving strength bonuses. Also, some monsters dont die right away when their HP drops to zero due to poison.
The magnum is highly broken- If I'm firing 6 shots from the strongest gun, and they all get wasted on a single probe, how does that make the magnum any better than the shotgun?
Glitchy- failed to spawn either blocks or orbs shortly into a exploding block game, also some weird invincibility mode that pumped my score up into the 100,000 range. Possibly related to a laggy computer? Also, some orbs went through blocks.