This was quite good based on the engine (Flash) and the price :) Pity the dev shelved it in favor of other ideas; it seems the bulk of the work is done with the game system and it'd be much simpler to work out 'modules' or adventures to be used with this now-complete system. Thanks for sharing with us what you'd done, and success in your other endevours!
I'm with amspalding; the game itself is decent; nice deck and 'feel' for the game, but the attitude detracts; I believe *another* "three-dimensional solitaire game" came before yours; it's called A DECK OF CARDS. ^_^
And sorry for the double-post, but I have to say this game is pretty good - solitaire card games often depend on the 'decks' for interest and today's was quite interesting. The music player is a nice touch, even if the selections aren't my usual preference, it's still cool. 5/5
@urmelhelble - 1) I find your claim hard to believe, 2) sufficient explanation is given in the Description & Instructions to get the game to function, and 3) the game itself is 'user-friendly' enough that deducing how to play should be readily apparent (dragging a stack will 'snap' to eligible piles)
Your attempted criticism of the game only illustrates your lack of powers of observation and deduction.
Oh, yes, the MUSIC in between is *PERFECT* for the feel of the game; sorry I forgot to mention that - it was big in my rating. (Oh, and digdawg: is there something wrong with your browser or version of Flash? I've been playing the same game while you commented and have not seen ANY such bugs as you describe - BTW, you DID report them in addition to just *commenting* on them, right?)
No, Supergigala, the later missions might get 'busier' with more cops, but it definitely does NOT get 'harder'; if you've been spending your "CR" on engine and armor upgrades, you're fine. I find the weapons are really unnecessary; a few well-timed nudges of bystander cars will create a crash that clears off any following cops. Easy-peasy. Nonetheless, a good game - smooth graphics and decent art, gameplay is a *little* easy (and plagued with far too common 'slo-mo' moments not of one's choosing), and the progression of missions & unlockables is steady and (seemingly) satisfying. I gave it a 5.
Story's good. Game mechanics are good. Music and art are good.
The UI glitch - other Flash games can survive 'task switching' or whatever just fine with no loss of controls - means it can't get 5/5.
4/5 for good, short but succinct game.
xEinx - hit 'M' to mute/unmute.
Like others I was quite impressed with the game at first, but kinda cooled on it as it wore on and randomness turned thrill and excitement to a hint of frustration. Still giving it a 4/5.
Thanks for that; quick but fun. Not impossibly difficult, but an entertaining challenge. And achievable extras and secrets. Well done; I'd like to see a "Smoking Kills 2"!
Oh, and people:
READ THIS!!!!!!!
a) hint for 'My URL' - you've almost got it, but why do you put a *URL* into the *comment window*? ;)
b) to those people who've already mistakenly commented the URL here; you CAN delete your comment through your profile page...
Cute game with some VERY interesting ideas, however the *implementation* is FAR to gimmicky - depends on too much beyond the game designer's control (and in one case, beyond ANYONE'S control).
I really can't rate this above a 2/5 as it's more shaky than a convoluted murder mystery 'master plan'....
Nice game; it must really ramp up in difficulty later than I've had time to play, but that's not always a bad thing - if you want easy, go play Progress Quest! ;)
Oh, one TINY nitpick - in no way could this game be described as "a roguelike RPG" - go look up the game "Rouge"...totally dissimilar (apart from using a RNG for many things)
Okay - regarding the complaints about not being able to heal, as well as NOT BEING TOLD HOW TO HEAL:
You're *supposed* to heal completely and automatically when you enter a town, but as you can see the game's code isn't the most...optimized.
One workaround for this 'might heal you, might not' is to EXIT back to the Main Menu once you've reached a town, and then 'load' by hitting "New/Continue Game"; this seems to FORCE the game to update your health properly as it loads up everything from scratch.
And *SORRY* if my lengthy advice is irritating some people, but others seem to need help - I'd have thought GIVING AN ANSWER to a problem would be PRODUCTIVE...
Okay, after checking things out, I think I've figured out the source of the 'bad button selection' bug - when you win a battle, there's a "Go" button on the panel in the middle (the one that is shifting to the right)
DO NOT PRESS THAT "GO" BUTTON UNTIL THE PANEL HAS STOPPED MOVING; it may result in the game not clearing it's 'array' for menu options, and you get JUST that "Go" button the next time you're presented with a choice.
So..."patience is a virtue" :)
Yeah, all in all I'll up it to four; I'd give it a 7/10 or 3.5 if I could, because it is REALLY unpolished and has some sloppy bugs left in it.
In short, this is about ready for *BETA-TESTING* not general release; if this is indicative of the games that Armor Games passes off as finished products, I'm not really interested in them as a publisher...
...Further, the in-game documentation is sparse in places, and OUTRIGHT self-contradicting in others: 'travel distance' - if that's even a logical term - for 'Horseback' seems to match that for 'On-foot' {"2 days per trip"...which is a DURATION, not a *speed* or *distance*}, yet the info on 'Cart' says "The travel distance is the same as the horse, at3 days per trip." Disregarding that the info presented here means cart travel would be SLOWER, it implies that horseback is *3* not 2. One or the other is WRONG...
...then there are the more worrying bugs; I have yet to encounter the 'endless march' bug, but I do find a long fight will SERIOUSLY slow down - taking longer and longer to simulate a single exchange of blows - and makes one worry about the stability of the code...
...conceptual mistakes are present, too. (*WALK* 350km between towns in just 2 days? Really?? Average UNBURDENED walking speed is 5km/h. Daily travel would be 12hrs walking, 8hrs sleeping (stationary) and another 4hrs for meal and rest breaks. 12h/d x 5km/h = 60km/d not 175. And this speed doesn't take into account up to 30...kg? (based on other SI/metric units used) loading the walker down. Terrain could be an issue but I would assume good, clear roads between towns, however CLIMATE and weather would alter travel speed.)...