Okay, intersting game; concept has appeal, art is nicely done, interface (when not bugged) is useful.
However...
Minor bugs ("TEXTFORMAT" for character name?) abound...
Yeah, it loads slow for the length of play, but I'd say the music contributes to this loading time. (btw, I enjoy said music enough that I'll fire up this game and then leave it in the background while I surf in other tabs! ^_^
Kids? You're obviously copy/pasta'ing this without TRYING it; Madagascar is too remote to START at for any hope of finishing in time for the 100 day time limit.
"i cant believe u would miss that one out" indeed.
Really.
My biggest complaint is if this is so simplistic and rudimentary, WHY DOES IT TAKE TIME TO LOAD?
This 'game' is anything but; take this illiterate prepubescent self-ego-stroking to Newgrounds.
Honestly, let's put the clear lack of "adventure" (neither linear nor non-linear; this goes NOWHERE and tells NOTHING) aside for a moment. This hard to even justify as a 'game'!
So, is there a 'surrealist' category this game can be moved to? It's really just a questionnaire with deliberately obtuse and counter-intuitive questions. There is a 'movement' to think that "nonsense is cool" but don't understand that surrealism NEEDS A CONTEXT, which this (and much of the 'flash art' out today) lacks.
But yeah, as AznKid66 said; it definitely does NOT belong in the "adventure/rpg" category, please move to 'puzzle' (which would still be a bit of a stretch), if not "music/more".
Well, it's abysmally short and simplistic, grammatically flawed, and arguably not even a game, but I WILL say that the music clip included is very nice...
...yeah, and she's got a great personality, too. :(
Thanks for the help-comments already here that got me through some more obtuse puzzles (to me at least; everyone's got SOME weaknesses).
Great game - good puzzles, nice art and design, MAJORLY CREEPY atmosphere (with a little help from SS2/Thief), and the story DID get to me, but the ending made ME smile.
Thank you, "struma"/Anders Gustafsson, definitely worth it.
(now K needs to get a badge/achievement or two for each of them; it's never too late!)
Nice; not too intense, and it's totally possible to run around mining or 'courier-ing' for cash without fighting. Pity about the hackers killing the MP aspect, but here's hoping Ben works out a more secure method for SF3
Ohhh, THANK YOU.
A wonderful platformer that takes me back to Jazz Jackrabbit and Jill of the Jungle.
Beautiful graphics and animation, music that totally suits the game, and tricky yet not frustrating gameplay.
Again, thank you for sharing this.
Near perfect, although a few names are inconsistent: "Mt Pearl, Newfoundland" for one; technically the latter is just a *province*in*CANADA*, and it's called "Newfoundland and Labrador", so it'd be SIMPLER to just say that. Also, is it "Norway" or "Nordland"? Pick one language and stick with it.
Apart from nits like that, my only real complaint is that getting a strike is virtually arbitrary given the resolution of the game and scale of the map.
Apart from this FAN-dirtyword-TASTIC!
THANK YOU for a LOT of fun, and some geographic education!
Well, thankfully a little LESS realistic than TA2, and grammar is IMPROVING, if still prone to occasional errors.
Short and FUN; thanks!
(now excuse me while I go back to look for Easter eggs! :) )
Nice; it's impressive the detail and realism you've added to this from the first game, and the trivial annoyance of poor grammar continues. *shrug*
Sadly, you've made it too realistic for me to play anymore unless _I_ take some Diazepam IRL! :/
Very nice, but it's "chIEf", etc. PLEASE, I beg of you, *please* put any 'briefings' or other blocks of text through a spellchecker FIRST before coding it/them into Tactical Assassin 3/etc.