I can start off saying how this game is pretty bugged, but I'm pretty sure the other 100+ people have already got that covered. That aside, it would be a lot more impressive if this game gave you the ability to fight other players' monsters. Plus, the other arena battlers who will usually show up ad random times start to get pretty unchallenging. Maybe you could try to balance them? + if you agree.
@ MysteriousFight: I believe so. I've played around on Kongai before, and most, if not all, of these bosses are from Kongai. How appropriate for a game called "Legends of Kong"!
It's sad a game like this gets more grief than praise. It's difficult to a degree, true, but that doesn't mean it's a stupid game. Puzzle games are designed to challenge the way you think; how you solve a problem. In my opinion, if people think a game is bad just because it doesn't give them explicit instructions how to win, then I don't really feel sorry for them. I know I sound rude right now, but that' just how I feel about this.
An impressive sequel to compliment a game that was pretty good to begin with. I like the mixture of snake, avoidance, and combos. With, of course, a couple power-ups here and there to spice things up. And I especially love the upgrading system; it's pretty awesome when I can spend energy to create the ultimate, badass super-snake. Although things can get pretty frantic when you have to juggle multiple enemies, getting sun pieces, not biting your tail, and keeping your life points up, that's what adds to the overall difficulty of the game; I love a good challenge. At the very least, great work, and I hope you get to continue and improve on your work in the future.
It really sucks that the only re-filling dungeons is the mystery dungeon. Well, that, and that Crappy "Thieves In the Sewer" one. They reallly need to place in more re-playable dungeons. + If you agree.
Guard: "Stay here, boss! We're just gonna run around in circles with no one here watching you, searching for an assassin that wants to kill you! But don't worry. You'll be fine."
Ultimate Assassin 3 highlights a fleeting but fun concept: The art of stealth. Each level has the ability to be easier or harder depending on every step you take, amking for unique situations every time. There's no right or wrong way to finish the levels, as long as you get in, get out, which gives for a level of freedom as to how you tackle it. Sprinkle in some humorous text from the guards and their Mentally-challenged boss, and wrap it up with 450 achievements to collect, and you've got a good timewaster for the next week.
GREAT NEWS! Louissi actually rolled around to getting “Army of Ages” up and running! “The game has been released earlier than expected!” said the Developer on his Blog. He also decided to make his new base of operations on Armor Games, which is currently hosting the game! check it out when you can! Rate up so ppl will know!
Learn 2 Fly gives a fun and intruguing concept, a humorous story, and effective gameplay elements. The overall story kicks off a little after "Learn to Fly" with our hospitalized penguin friend getting back on his feet... to seek revenge! The gameplay is streamlined, not making it really easy or really hard. The cinematics offer some funny moments to keep you entertained. The game even offers special game modes to those who complete Story mode, like Classic, Which is a dial back to the original game, and arcade, where you play on budgets for as many points as possible. Not to mention a huge gallery of medals to earn, making you do anything and everything for special "bonus points" that can be spent in an awesome bonus shop exclusive to the game on this site! overall, Learn 2 Fly is a great game, and a high point in its Genre.
It's an overall decent experience. the quirky, childish humor gives it a bit of a different feel you get from any other games. the puzzle schemes were nice, but a little too random; There wasn't much order to it. Also, the narraration was a little much, don't you think? All in all, the game wraps up to be a fun, challenging little gem. 4/5.
I love it all! You've got quite a ways with weaving a good story. The characters are quirky, unpredictable personalities, all unique to each other. and I love the idea of multiple endings! Though the gameplay is a tad repeditive, I like how you get the pick of new weapons as you progress. and it's fun how the bosses can be tough, but each one has a weak spot to exploit, making it always possible to beat them. I cannot wait to see what else you got up your sleeves. 5/5!
Please note that no turtles were hurt in the making of this game. *Wait, they were? some guy beat them with a hammer?* Oh crap, are we gonna have the ASPCA on our asses...
To anyone who wishes to know, I found a small little exploit of sorts. Have you aver run into a string of bad luck with enemies? well, here's a small little tip that can, at most, cut in half your problems. when you're out and about, choose 20x speed. When you get into a fight (let's say, Buccaneers), keep fighting until you win. then, click "go" as fast as possible before the option screen comes up entirely. Now, if the next event happens within a short while after the fight, when the options come back up, you can click the "go" button again, and simply bypass it. Try it for yourself. If it doesn't work, it's either that the event hppened after the option screen came back up completely, or you did something wrong. rate up for others to see!
I like the idea of it. Not many people make killing yourself a main concept of a game (lol). Though I hated how the first two demo levels were kinda straight-forward (I guess you can call them "tutorial levals"), I liked how the last demo level actually made you have to think differently on your approach. Can't wait for the game itself. 4/5