Too many freaking characters to focus on, but a nice launching game all the same. The Idea of upgrades and challenges integrated into the game makes this a very fun game.
What shopkeeper would sell spit-enhancing power-ups to a Llama? And how does the Llama get the time to buy these between the millions of demented, mindless patrons apparently trying to hug it to death?
Me and RTS games never go hand-in-hand. Not that there's any problems with it, I just wouldn't buy it an ice cream cone and call it my best friend. But Warband makes me take a quick glance at the genre. It doesn't really implement any groundbreaking ideas, but, that being said, Warband's a tactful, responsive multiplayer RTS. It's all the standard RTS stuff: Build up your camp, which requires painstaking patience (or you can waste money on coins); train groups of units, or warbands, with better gear and skills; go out and obliterate some random players and AI's, which you can pick between auto or manual combat; all the while gaining resources by collecting from producers or raiding so that you can train more units, raid more camps, and make more players hate you. You can even call truces with players, or even join or invite to alliances. Top that with above-standard graphics, some annoyingly pleasant loop music, and a high scores board for bragging rights, and you've got Warband. 4/5
I like the game very much. This is top-notch for a unity game. There's not much evidence of a story here, but I don't see that being a problem. Though the portal-esque atmosphere is quite nice, I think the game's a tad bit too based on Portal gameplay, Although I do see some originality going into this, which I love, and the time shift ability is great for tight spots. A nicely-done game. 4/5.
I always loved The Being One series and the story behind it. It can turn suspenseful one moment, gruesome the next, making it truly gripping. You did a job well done, Psionic3D.
Whenever possible, you should try improving the driver AI. They run into each other almost every 2 seconds, and they swerve and crash even when on a straight road.
A quick tutorial on how to get the "Great Victory" in-game badge. 1) Make sure to be fully upgraded. [NOTE: It is not recommended to attempt the badge without all upgrades, as it'll be much more difficult to obtain.] 2) When the tank is vulnerable, ignore the laser for a few seconds and just keep streaming at the hull. When your shield is almost depleted, blast back at the laser to deflect it, and wait for your shield to recharge. Rinse and repeat whenever vulnerable. 3) When the tank's shield is up, enemy troops will pour in. It is nessesary to remove all enemy units before the tank is back up, as they'll complicate things a lot while you try to fight it. Also, if an EMP tank rolls in, it is recommended to fire at it immediately, or it will blast out your shield faster than you can blink. Keep to these steps, and you should have that badge in no time.
I liked the game quite a bit, but the fact that the map reset every time I reloaded my save kinda ticked me off. It would be appreciated if the map had the same progress every time we reload. + if you agree.
@GoSaturos11: Take into account the amount of weapon slots your characters have. 6 x 12 = 72 + (4 x 3) = 84, which is more than the total weapons of the game. That means you CAN get them all, and maybe some duplicates.
Server is down for couple hours due to tech issue, now it's back online, sorry for the problem