The hook is far too temperamental, rather picky about when it wants to work or not. And given that it's your only real effective means of movement, it's ridiculous just how unreliable it can be eve at the best of times. The jump might as well not exist, as it's useless most times and broken the other times. Speaking OF broken, the hook decided it wanted to phase through all of reality, and after several plays, it now exists somewhere through 14 different walls whenever I launch off from even my first throw of the hook. This is hideously unpolished.
This memory leaking issue is becoming absolutely ridiculous. I already lost what equates to weeks of progress with recent updates, and that's exasperated even more when not only did none of my progress save, but subsequent updates are chopping my research points practically in half every single time. You've taken something that wasn't even broken and 'fixed' it into a complete mess.
What is the benefit of the amount of races you win? There doesn't appear to be any sort of noticeable difference whether you have 0 or 97 of the things. Why is the mechanic cost so abysmally high compared to how very little they can do as opposed to how important they are to progression? Why would I ever buy more of any single vehicle if there is no discernible increase in revenue over time? Why are the timed rewards so low considering the price gap needed to do practically anything? Did you playtest any of this? Was QA even considered at any point and time?
The very simple ability to just remove weapons off of our units to apply further crafting seems like an odd thing to leave absent. I find it strange that I have to fill in for that weapon with another weapon just to be able to pull them out.
So I can manually control my character, but how do I attack essential targets in that mode? Is that ever explained? What do corpses accomplish? What happens when I used food items? I would've thought they heal you on use, but that doesn't seem to be the case. Does gold factor into anything but score? I've yet to ever see a use for it. Why does my healing magic apparently not heal me? What do icon colors mean? Are they rarity tiers? It feels like a great deal of information, you have no logical means of acquiring, and items you believed would do one thing seemingly does nothing. At what point does my input ever benefit me at all?
Day 1. I am appreciating my new position as Commander, after the last Commander died in a freak weapons testing accident...yes, accident. I am the proud leader of an army of unnamed, expendable scientists that burst into flames after they produce my weapons. One question that constantly looms on my mind, however, is why our galactic fleet could not cope with the 100-some-odd other Commanders of the fleet, meanwhile our lower echelon consists primarily of one Sergeant and a Corporal who finances all our ethics lawyers. Perhaps this is why our fleet integrity is only held together through the actions of a ragtag group of explorers that I'd wager would be obligatorily diverse, had we not spent the exploratory budget on keeping them alive, rather than caring about who they even are.
Commander, thats right they all have no names. At first we wanted a friendly family feeling. But then these Scientists asked: "How did Donald die? Have you heared about Melenia, they exploded during testing." That was not nice. So we decided to give them number. At first it helped a little. Nobody cares too much if No. 91298734943874 dies. But after a while people realized that A LOT of Scientists will die in the experiments. So at the end Scientists are unnamed, expendable scientists. Even for the statistics it is better, since you never know how many of them died. An unkown number of Scientist is better than any real number. I know it. ... and about the Explorers I'll tell you in another chapter. Sincerely Corporal Tutnix.
There appears to be an item bug that makes equipped items become identical copies of a recently-acquired item. Attempting to remove this dupe item seems not to work, but this item CAN, for some reason, be sold indefinitely.
I'm having a memory allocation error when I try to start the game. It used to just stop after a couple refreshes, but now it just keeps coming. What's up?
It's basically Slitherio with nothing new or impressive added to it. In a few ways, it actually feels even worse in terms of movement and controls: Hit detection can be a massive crapshoot at times, the balance mechanic of orb trails while a player sprints is no longer in, and one of the only few aesthetic changes is that the backdrop's this bland and basic 2.5D-ish plane. I guess you can count the snake designs too, but I don't; seeing as how, in the skin options screen, the example model is, surprise surprise....a direct rip of the Slither.io model! There's really nothing substantial that's different about this that I'd recommend it.
Action MMORPG? May as well call it an Idle game, because I don't remember so much as lifting my finger to do anything. Heck, I've had the game on while I wrote this review, and I'm already 15 levels higher than before I started. The animations are strangely even jerkier than you'd expect out of typically visually-impressive design. Story's garbage, too; I'm curious if bad localization's at fault, what with all the dodgy Engrish. Honestly, with how astonishingly not good this is, it makes me wonder if the comic or movies are even worth looking up; you know your game's a pupu platter when it REDUCES the interest people will have in its source material. But what does it matter, these creeps only care about exploiting big spenders.
Never have I seen a game of this type that's so bone-headedly new player-unfriendly! This is probably some of the worst balancing I've experienced in quite some time. Right off the bat, you're trapped in a perpetual loop of throwing your guys out like fodder, and it doesn't get any better over time. I'm now trapped at floor 14 and can't get sweet FA done; the upgrades I'm purchasing are doing next to nothing to assist me, and my cleric still hasn't gotten any worker units that boosts HIS stats, so he's just gonna get turned into a creamcake the second he gets hit! And the healing, ffs, the healing may as well not even exist. It's not worth having around, and the Cure spells, even with 10 mages, are practically useless.
I played this back on Armor Games, so I can alleviate a few complaints by saying that the original SFH2 characters, including Dex, are unlocked from the side missions by completing them on Heroic. Personally, the lack of story didn't bother me, as there's an end cutscene after the final 'Story' mission, that explains a bit where things go from 3. Still, honestly, I'd say the lack of an engrossing plot here is quite the pupu platter, but gameplay-wise, it's very investing. I like-hate the system of which you collect and upgrade weapons and equipment to optimize your characters and play to their strengths. I strangely like the exhaustion mechanic, as that incentivizes forming multiple teams that synergize with each other. Perk/Flaw system's a bit irritating, since I tend to always get anemic Gunslingers that are practically useless, but if you're looking for more SFH gunplay that sprinkles in some RPG-esque aspects, this game delivers on that front and, sadly, that front alone.
I have a similar problem to lordfalco's, where the enemy archers will attack only once, and then nothing else happens. I try to exit the fight, nothing happens. I go to refresh, I still have my units, as if the fight never happened. I don't know why it does this, or why people would downvote falco for a problem that actually exists. Developer, if you get this message, could you look into it and see if there's any specific reason this problem triggers? Please and thank you.
Sorry for taking so long to get back to you as I’ve been away on holidays. I just got back and issued a hotfix with a few bug fixes including one for the world map. That should all be fixed now :)
Commander, thats right they all have no names. At first we wanted a friendly family feeling. But then these Scientists asked: "How did Donald die? Have you heared about Melenia, they exploded during testing." That was not nice. So we decided to give them number. At first it helped a little. Nobody cares too much if No. 91298734943874 dies. But after a while people realized that A LOT of Scientists will die in the experiments. So at the end Scientists are unnamed, expendable scientists. Even for the statistics it is better, since you never know how many of them died. An unkown number of Scientist is better than any real number. I know it. ... and about the Explorers I'll tell you in another chapter. Sincerely Corporal Tutnix.